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5 #include "../stdafx.h" |
5 #include "../stdafx.h" |
6 #include "../debug.h" |
6 #include "../debug.h" |
7 #include "../openttd.h" |
7 #include "../openttd.h" |
8 #include "network_data.h" |
8 #include "network_data.h" |
9 #include "core/tcp.h" |
9 #include "core/tcp.h" |
10 #include "table/strings.h" |
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11 #include "network_client.h" |
10 #include "network_client.h" |
12 #include "network_gamelist.h" |
11 #include "network_gamelist.h" |
13 #include "network_gui.h" |
12 #include "network_gui.h" |
14 #include "../saveload.h" |
13 #include "../saveload.h" |
15 #include "../command_func.h" |
14 #include "../command_func.h" |
23 #include "../window_func.h" |
22 #include "../window_func.h" |
24 #include "../string_func.h" |
23 #include "../string_func.h" |
25 #include "../player_func.h" |
24 #include "../player_func.h" |
26 #include "../player_base.h" |
25 #include "../player_base.h" |
27 #include "../player_gui.h" |
26 #include "../player_gui.h" |
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27 |
|
28 #include "table/strings.h" |
28 |
29 |
29 // This file handles all the client-commands |
30 // This file handles all the client-commands |
30 |
31 |
31 |
32 |
32 // So we don't make too much typos ;) |
33 // So we don't make too much typos ;) |