equal
deleted
inserted
replaced
481 |
481 |
482 OCL_END() |
482 OCL_END() |
483 }; |
483 }; |
484 static bool LoadOldTown(LoadgameState *ls, int num) |
484 static bool LoadOldTown(LoadgameState *ls, int num) |
485 { |
485 { |
486 if (!AddBlockIfNeeded(&_town_pool, num)) |
486 if (!AddBlockIfNeeded(&_Town_pool, num)) |
487 error("Towns: failed loading savegame: too many towns"); |
487 error("Towns: failed loading savegame: too many towns"); |
488 |
488 |
489 return LoadChunk(ls, GetTown(num), town_chunk); |
489 return LoadChunk(ls, GetTown(num), town_chunk); |
490 } |
490 } |
491 |
491 |