equal
deleted
inserted
replaced
451 |
451 |
452 // for each player, for each vehicle type, keep a list of the vehicles. |
452 // for each player, for each vehicle type, keep a list of the vehicles. |
453 //VARDEF Vehicle *_vehicle_arr[8][4]; |
453 //VARDEF Vehicle *_vehicle_arr[8][4]; |
454 |
454 |
455 #define INVALID_VEHICLE 0xFFFF |
455 #define INVALID_VEHICLE 0xFFFF |
|
456 #define INVALID_ENGINE 0xFFFF |
456 |
457 |
457 /* A lot of code calls for the invalidation of the status bar, which is widget 5. |
458 /* A lot of code calls for the invalidation of the status bar, which is widget 5. |
458 * Best is to have a virtual value for it when it needs to change again */ |
459 * Best is to have a virtual value for it when it needs to change again */ |
459 #define STATUS_BAR 5 |
460 #define STATUS_BAR 5 |
460 |
461 |