src/lang/english.txt
changeset 10398 bb046bbab3a3
parent 10385 4f9838649c7f
equal deleted inserted replaced
10397:3794189a5524 10398:bb046bbab3a3
  1625 STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
  1625 STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
  1626 
  1626 
  1627 
  1627 
  1628 ##### PNG-MAP-Loader
  1628 ##### PNG-MAP-Loader
  1629 
  1629 
  1630 STR_PNGMAP_ERROR                                                :{WHITE}Cannot load landscape from PNG...
  1630 STR_PNGMAP_ERROR                                                :{WHITE}Can't load landscape from PNG...
  1631 STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
  1631 STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
  1632 STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
  1632 STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
  1633 STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
  1633 STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
  1634 
  1634 
  1635 STR_BMPMAP_ERROR                                                :{WHITE}Cannot load landscape from BMP...
  1635 STR_BMPMAP_ERROR                                                :{WHITE}Can't load landscape from BMP...
  1636 STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
  1636 STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
  1637 
  1637 
  1638 ##id 0x0800
  1638 ##id 0x0800
  1639 STR_0800_COST                                                   :{TINYFONT}{RED}Cost: {CURRENCY}
  1639 STR_0800_COST                                                   :{TINYFONT}{RED}Cost: {CURRENCY}
  1640 STR_0801_COST                                                   :{RED}Cost: {CURRENCY}
  1640 STR_0801_COST                                                   :{RED}Cost: {CURRENCY}
  2101 STR_5001_ROAD_VEHICLE_IN_TUNNEL                                 :{WHITE}Road vehicle in tunnel
  2101 STR_5001_ROAD_VEHICLE_IN_TUNNEL                                 :{WHITE}Road vehicle in tunnel
  2102 STR_5003_ANOTHER_TUNNEL_IN_THE_WAY                              :{WHITE}Another tunnel in the way
  2102 STR_5003_ANOTHER_TUNNEL_IN_THE_WAY                              :{WHITE}Another tunnel in the way
  2103 STR_5005_UNABLE_TO_EXCAVATE_LAND                                :{WHITE}Unable to excavate land for other end of tunnel
  2103 STR_5005_UNABLE_TO_EXCAVATE_LAND                                :{WHITE}Unable to excavate land for other end of tunnel
  2104 STR_5006_MUST_DEMOLISH_TUNNEL_FIRST                             :{WHITE}Must demolish tunnel first
  2104 STR_5006_MUST_DEMOLISH_TUNNEL_FIRST                             :{WHITE}Must demolish tunnel first
  2105 STR_5007_MUST_DEMOLISH_BRIDGE_FIRST                             :{WHITE}Must demolish bridge first
  2105 STR_5007_MUST_DEMOLISH_BRIDGE_FIRST                             :{WHITE}Must demolish bridge first
  2106 STR_5008_CANNOT_START_AND_END_ON                                :{WHITE}Cannot start and end in the same spot
  2106 STR_5008_CANNOT_START_AND_END_ON                                :{WHITE}Can't start and end in the same spot
  2107 STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
  2107 STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
  2108 STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
  2108 STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
  2109 STR_500A_START_AND_END_MUST_BE_IN                               :{WHITE}Start and end must be in line
  2109 STR_500A_START_AND_END_MUST_BE_IN                               :{WHITE}Start and end must be in line
  2110 STR_500B_SITE_UNSUITABLE_FOR_TUNNEL                             :{WHITE}Site unsuitable for tunnel entrance
  2110 STR_500B_SITE_UNSUITABLE_FOR_TUNNEL                             :{WHITE}Site unsuitable for tunnel entrance
  2111 STR_500D                                                        :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
  2111 STR_500D                                                        :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
  3260 STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
  3260 STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
  3261 STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
  3261 STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
  3262 STR_NEWGRF_ADD_FILE_TIP                                         :{BLACK}Add the selected NewGRF file to your configuration
  3262 STR_NEWGRF_ADD_FILE_TIP                                         :{BLACK}Add the selected NewGRF file to your configuration
  3263 STR_NEWGRF_RESCAN_FILES                                         :{BLACK}Rescan files
  3263 STR_NEWGRF_RESCAN_FILES                                         :{BLACK}Rescan files
  3264 STR_NEWGRF_RESCAN_FILES_TIP                                     :{BLACK}Update the list of available NewGRF files
  3264 STR_NEWGRF_RESCAN_FILES_TIP                                     :{BLACK}Update the list of available NewGRF files
  3265 STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Cannot add file: duplicate GRF ID
  3265 STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
  3266 
  3266 
  3267 STR_NEWGRF_NOT_FOUND                                            :{RED}Matching file not found
  3267 STR_NEWGRF_NOT_FOUND                                            :{RED}Matching file not found
  3268 STR_NEWGRF_DISABLED                                             :{RED}Disabled
  3268 STR_NEWGRF_DISABLED                                             :{RED}Disabled
  3269 STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
  3269 STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
  3270 
  3270 
  3629 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
  3629 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
  3630 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
  3630 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
  3631 STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
  3631 STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
  3632 STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
  3632 STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
  3633 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
  3633 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
  3634 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals cannot be passed from the back side.
  3634 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
  3635 STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
  3635 STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
  3636 STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
  3636 STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
  3637 STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
  3637 STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
  3638 STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP                             :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
  3638 STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP                             :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
  3639 STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP                               :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
  3639 STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP                               :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
  3640 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP                          :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals cannot be passed from the back side.
  3640 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP                          :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
  3641 STR_SIGNAL_CONVERT_TIP                                          :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, CTRL-click will toggle the existing variant.
  3641 STR_SIGNAL_CONVERT_TIP                                          :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, CTRL-click will toggle the existing variant.
  3642 STR_DRAG_SIGNALS_DENSITY_TIP                                    :{BLACK}Dragging signal density
  3642 STR_DRAG_SIGNALS_DENSITY_TIP                                    :{BLACK}Dragging signal density
  3643 STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP                           :{BLACK}Decrease dragging signal density
  3643 STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP                           :{BLACK}Decrease dragging signal density
  3644 STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP                           :{BLACK}Increase dragging signal density
  3644 STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP                           :{BLACK}Increase dragging signal density
  3645 ########
  3645 ########