equal
deleted
inserted
replaced
158 SLE_STR = SLE_STRING, |
158 SLE_STR = SLE_STRING, |
159 SLE_STRQ = SLE_STRINGQUOTE, |
159 SLE_STRQ = SLE_STRINGQUOTE, |
160 |
160 |
161 /* 8 bytes allocated for a maximum of 8 flags |
161 /* 8 bytes allocated for a maximum of 8 flags |
162 * Flags directing saving/loading of a variable */ |
162 * Flags directing saving/loading of a variable */ |
163 SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically player-based |
163 SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based |
164 SLF_CONFIG_NO = 1 << 9, ///< do not save to config file |
164 SLF_CONFIG_NO = 1 << 9, ///< do not save to config file |
165 SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set) |
165 SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set) |
166 /* 5 more possible flags */ |
166 /* 5 more possible flags */ |
167 }; |
167 }; |
168 |
168 |