src/saveload.h
changeset 10207 c291a21b304e
parent 10039 1f236afd6cd1
child 10336 9b4b4e1b0668
equal deleted inserted replaced
10206:0050610c0368 10207:c291a21b304e
   158 	SLE_STR   = SLE_STRING,
   158 	SLE_STR   = SLE_STRING,
   159 	SLE_STRQ  = SLE_STRINGQUOTE,
   159 	SLE_STRQ  = SLE_STRINGQUOTE,
   160 
   160 
   161 	/* 8 bytes allocated for a maximum of 8 flags
   161 	/* 8 bytes allocated for a maximum of 8 flags
   162 	 * Flags directing saving/loading of a variable */
   162 	 * Flags directing saving/loading of a variable */
   163 	SLF_SAVE_NO      = 1 <<  8, ///< do not save with savegame, basically player-based
   163 	SLF_SAVE_NO      = 1 <<  8, ///< do not save with savegame, basically client-based
   164 	SLF_CONFIG_NO    = 1 <<  9, ///< do not save to config file
   164 	SLF_CONFIG_NO    = 1 <<  9, ///< do not save to config file
   165 	SLF_NETWORK_NO   = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
   165 	SLF_NETWORK_NO   = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
   166 	/* 5 more possible flags */
   166 	/* 5 more possible flags */
   167 };
   167 };
   168 
   168