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10 #include "saveload.h" |
10 #include "saveload.h" |
11 #include "economy.h" |
11 #include "economy.h" |
12 #include "industry.h" |
12 #include "industry.h" |
13 #include "town.h" |
13 #include "town.h" |
14 #include "network.h" |
14 #include "network.h" |
|
15 #include "sound.h" |
15 |
16 |
16 void UpdatePlayerHouse(Player *p, uint score) |
17 void UpdatePlayerHouse(Player *p, uint score) |
17 { |
18 { |
18 byte val; |
19 byte val; |
19 uint tile = p->location_of_house; |
20 uint tile = p->location_of_house; |