equal
deleted
inserted
replaced
1189 |
1189 |
1190 // Repays money |
1190 // Repays money |
1191 static void AiNew_State_RepayMoney(Player *p) { |
1191 static void AiNew_State_RepayMoney(Player *p) { |
1192 int i; |
1192 int i; |
1193 for (i=0;i<AI_LOAN_REPAY;i++) |
1193 for (i=0;i<AI_LOAN_REPAY;i++) |
1194 DoCommandByTile(0, _current_player, 0, DC_EXEC, CMD_DECREASE_LOAN); |
1194 DoCommandByTile(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN); |
1195 p->ainew.state = AI_STATE_ACTION_DONE; |
1195 p->ainew.state = AI_STATE_ACTION_DONE; |
1196 } |
1196 } |
1197 |
1197 |
1198 static void AiNew_CheckVehicle(Player *p, Vehicle *v) { |
1198 static void AiNew_CheckVehicle(Player *p, Vehicle *v) { |
1199 // When a vehicle is under the 6 months, we don't check for anything |
1199 // When a vehicle is under the 6 months, we don't check for anything |