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264 int8 SaveHighScoreValueNetwork(void); |
264 int8 SaveHighScoreValueNetwork(void); |
265 |
265 |
266 void InitialiseEngineReplacement(Player *p); |
266 void InitialiseEngineReplacement(Player *p); |
267 EngineID EngineReplacement(const Player *p, EngineID engine); |
267 EngineID EngineReplacement(const Player *p, EngineID engine); |
268 bool EngineHasReplacement(const Player *p, EngineID engine); |
268 bool EngineHasReplacement(const Player *p, EngineID engine); |
269 int32 AddEngineReplacement(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags); |
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270 int32 RemoveEngineReplacement(Player *p, EngineID engine, uint32 flags); |
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271 |
269 |
272 #endif /* PLAYER_H */ |
270 #endif /* PLAYER_H */ |