equal
deleted
inserted
replaced
21 * During normal gameplay you can only implicitely destroy a HQ when you are |
21 * During normal gameplay you can only implicitely destroy a HQ when you are |
22 * rebuilding it. Otherwise, only water can destroy it. |
22 * rebuilding it. Otherwise, only water can destroy it. |
23 * @param tile tile coordinates where HQ is located to destroy |
23 * @param tile tile coordinates where HQ is located to destroy |
24 * @param flags docommand flags of calling function |
24 * @param flags docommand flags of calling function |
25 */ |
25 */ |
26 int32 DestroyCompanyHQ(TileIndex tile, uint32 flags) |
26 static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags) |
27 { |
27 { |
28 Player *p; |
28 Player *p; |
29 |
29 |
30 SET_EXPENSES_TYPE(EXPENSES_PROPERTY); |
30 SET_EXPENSES_TYPE(EXPENSES_PROPERTY); |
31 |
31 |