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24 struct Industry; |
24 struct Industry; |
25 struct DrawPixelInfo; |
25 struct DrawPixelInfo; |
26 struct Group; |
26 struct Group; |
27 typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related) |
27 typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related) |
28 typedef byte LandscapeID; |
28 typedef byte LandscapeID; |
29 typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables |
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30 struct PalSpriteID { |
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31 SpriteID sprite; |
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32 SpriteID pal; |
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33 }; |
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34 typedef int32 CursorID; |
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35 typedef uint16 EngineID; |
29 typedef uint16 EngineID; |
36 typedef uint16 UnitID; |
30 typedef uint16 UnitID; |
37 |
31 |
38 typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) |
32 typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) |
39 |
33 |