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1 /* $Id$ */ |
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2 |
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3 /** @file signal.cpp functions related to rail signals updating */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "debug.h" |
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8 #include "tile_cmd.h" |
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9 #include "rail_map.h" |
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10 #include "road_map.h" |
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11 #include "station_map.h" |
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12 #include "tunnelbridge_map.h" |
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13 #include "vehicle_func.h" |
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14 #include "train.h" |
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15 #include "newgrf_station.h" |
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16 #include "functions.h" |
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17 #include "track_type.h" |
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18 #include "track_func.h" |
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19 #include "signal_func.h" |
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20 #include "player.h" |
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21 |
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22 |
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23 /** these are the maximums used for updating signal blocks */ |
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24 enum { |
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25 SIG_TBU_SIZE = 64, ///< number of signals entering to block |
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26 SIG_TBD_SIZE = 256, ///< number of intersections - open nodes in current block |
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27 SIG_GLOB_SIZE = 64, ///< number of open blocks (block can be opened more times until detected) |
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28 }; |
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29 |
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30 /** incidating trackbits with given enterdir */ |
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31 static const TrackBitsByte _enterdir_to_trackbits[DIAGDIR_END] = { |
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32 {TRACK_BIT_3WAY_NE}, |
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33 {TRACK_BIT_3WAY_SE}, |
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34 {TRACK_BIT_3WAY_SW}, |
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35 {TRACK_BIT_3WAY_NW} |
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36 }; |
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37 |
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38 /** incidating trackdirbits with given enterdir */ |
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39 static const TrackdirBitsShort _enterdir_to_trackdirbits[DIAGDIR_END] = { |
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40 {TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S}, |
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41 {TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_RIGHT_N}, |
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42 {TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N}, |
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43 {TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LEFT_S} |
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44 }; |
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45 |
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46 /** |
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47 * Set containing 'items' items of 'tile and Tdir' |
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48 * No tree structure is used because it would cause |
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49 * slowdowns in most usual cases |
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50 */ |
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51 template <typename Tdir, uint items> |
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52 struct SmallSet { |
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53 private: |
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54 uint n; // actual number of units |
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55 bool overflowed; // did we try to oveflow the set? |
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56 const char *name; // name, used for debugging purposes... |
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57 |
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58 /** Element of set */ |
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59 struct SSdata { |
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60 TileIndex tile; |
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61 Tdir dir; |
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62 } data[items]; |
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63 |
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64 public: |
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65 /** Constructor - just set default values and 'name' */ |
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66 SmallSet(const char *name) : n(0), overflowed(false), name(name) { } |
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67 |
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68 /** Reset variables to default values */ |
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69 void Reset() |
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70 { |
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71 this->n = 0; |
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72 this->overflowed = false; |
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73 } |
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74 |
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75 /** |
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76 * Returns value of 'oveflowed' |
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77 * @return did we try to overflow the set? |
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78 */ |
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79 bool Overflowed() |
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80 { |
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81 return this->overflowed; |
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82 } |
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83 |
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84 /** |
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85 * Checks for empty set |
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86 * @return is the set empty? |
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87 */ |
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88 bool IsEmpty() |
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89 { |
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90 return this->n == 0; |
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91 } |
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92 |
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93 /** |
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94 * Checks for full set |
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95 * @return is the set full? |
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96 */ |
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97 bool IsFull() |
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98 { |
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99 return this->n == lengthof(data); |
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100 } |
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101 |
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102 /** |
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103 * Tries to remove first instance of given tile and dir |
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104 * @param tile tile |
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105 * @param dir and dir to remove |
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106 * @return element was found and removed |
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107 */ |
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108 bool Remove(TileIndex tile, Tdir dir) |
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109 { |
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110 for (uint i = 0; i < this->n; i++) { |
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111 if (this->data[i].tile == tile && this->data[i].dir == dir) { |
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112 this->data[i] = this->data[--this->n]; |
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113 return true; |
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114 } |
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115 } |
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116 |
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117 return false; |
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118 } |
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119 |
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120 /** |
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121 * Tries to find given tile and dir in the set |
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122 * @param tile tile |
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123 * @param dir and dir to find |
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124 * @return true iff the tile & dir elemnt was found |
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125 */ |
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126 bool IsIn(TileIndex tile, Tdir dir) |
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127 { |
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128 for (uint i = 0; i < this->n; i++) { |
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129 if (this->data[i].tile == tile && this->data[i].dir == dir) return true; |
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130 } |
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131 |
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132 return false; |
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133 } |
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134 |
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135 /** |
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136 * Adds tile & dir into the set, checks for full set |
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137 * Sets the 'overflowed' flag if the set was full |
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138 * @param tile tile |
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139 * @param dir and dir to add |
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140 * @return true iff the item could be added (set wasn't full) |
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141 */ |
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142 bool Add(TileIndex tile, Tdir dir) |
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143 { |
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144 if (this->IsFull()) { |
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145 overflowed = true; |
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146 DEBUG(misc, 0, "SignalSegment too complex. Set %s is full (maximum %d)", name, items); |
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147 return false; // set is full |
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148 } |
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149 |
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150 this->data[this->n].tile = tile; |
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151 this->data[this->n].dir = dir; |
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152 this->n++; |
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153 |
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154 return true; |
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155 } |
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156 |
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157 /** |
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158 * Reads the last added element into the set |
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159 * @param tile pointer where tile is written to |
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160 * @param dir pointer where dir is written to |
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161 * @return false iff the set was empty |
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162 */ |
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163 bool Get(TileIndex *tile, Tdir *dir) |
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164 { |
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165 if (this->n == 0) return false; |
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166 |
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167 this->n--; |
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168 *tile = this->data[this->n].tile; |
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169 *dir = this->data[this->n].dir; |
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170 |
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171 return true; |
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172 } |
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173 }; |
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174 |
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175 static SmallSet<Trackdir, SIG_TBU_SIZE> _tbuset("_tbuset"); ///< set of signals that will be updated |
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176 static SmallSet<DiagDirection, SIG_TBD_SIZE> _tbdset("_tbdset"); ///< set of open nodes in current signal block |
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177 static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of places to be updated in following runs |
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178 |
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179 |
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180 /** Check whether there is a train on rail, not in a depot */ |
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181 static void *TrainOnTileEnum(Vehicle *v, void *) |
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182 { |
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183 if (v->type != VEH_TRAIN || v->u.rail.track == TRACK_BIT_DEPOT) return NULL; |
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184 |
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185 return v; |
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186 } |
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187 |
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188 |
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189 /** |
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190 * Perform some operations before adding data into Todo set |
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191 * The new and reverse direction is removed from _globset, because we are sure |
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192 * it doesn't need to be checked again |
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193 * Also, remove reverse direction from _tbdset |
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194 * This is the 'core' part so the graph seaching won't enter any tile twice |
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195 * |
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196 * @param t1 tile we are entering |
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197 * @param d1 direction (tile side) we are entering |
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198 * @param t2 tile we are leaving |
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199 * @param d2 direction (tile side) we are leaving |
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200 * @return false iff reverse direction was in Todo set |
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201 */ |
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202 static inline bool CheckAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2) |
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203 { |
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204 _globset.Remove(t1, d1); // it can be in Global but not in Todo |
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205 _globset.Remove(t2, d2); // remove in all cases |
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206 |
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207 assert(!_tbdset.IsIn(t1, d1)); // it really shouldn't be there already |
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208 |
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209 if (_tbdset.Remove(t2, d2)) return false; |
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210 |
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211 return true; |
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212 } |
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213 |
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214 |
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215 /** |
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216 * Perform some operations before adding data into Todo set |
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217 * The new and reverse direction is removed from Global set, because we are sure |
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218 * it doesn't need to be checked again |
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219 * Also, remove reverse direction from Todo set |
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220 * This is the 'core' part so the graph seaching won't enter any tile twice |
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221 * |
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222 * @param t1 tile we are entering |
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223 * @param d1 direction (tile side) we are entering |
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224 * @param t2 tile we are leaving |
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225 * @param d2 direction (tile side) we are leaving |
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226 * @return false iff the Todo buffer would be overrun |
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227 */ |
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228 static inline bool MaybeAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2) |
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229 { |
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230 if (!CheckAddToTodoSet(t1, d1, t2, d2)) return true; |
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231 |
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232 return _tbdset.Add(t1, d1); |
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233 } |
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234 |
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235 |
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236 /** Current signal block state flags */ |
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237 enum SigFlags { |
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238 SF_NONE = 0, |
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239 SF_TRAIN = 1 << 0, ///< train found in segment |
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240 SF_EXIT = 1 << 1, ///< exitsignal found |
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241 SF_EXIT2 = 1 << 2, ///< two or more exits found |
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242 SF_GREEN = 1 << 3, ///< green exitsignal found |
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243 SF_GREEN2 = 1 << 4, ///< two or more green exits found |
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244 SF_FULL = 1 << 5, ///< some of buffers was full, do not continue |
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245 }; |
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246 |
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247 DECLARE_ENUM_AS_BIT_SET(SigFlags) |
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248 |
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249 |
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250 /** |
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251 * Search signal block |
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252 * |
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253 * @param owner owner whose signals we are updating |
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254 * @return SigFlags |
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255 */ |
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256 static SigFlags ExploreSegment(Owner owner) |
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257 { |
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258 SigFlags flags = SF_NONE; |
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259 |
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260 while (!_tbdset.IsEmpty()) { |
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261 TileIndex tile; |
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262 DiagDirection enterdir; |
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263 |
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264 _tbdset.Get(&tile, &enterdir); |
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265 |
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266 TileIndex oldtile = tile; // tile we are leaving |
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267 DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line) |
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268 |
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269 switch (GetTileType(tile)) { |
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270 case MP_RAILWAY: { |
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271 if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing) |
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272 |
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273 if (IsRailDepot(tile)) { |
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274 if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot |
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275 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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276 exitdir = GetRailDepotDirection(tile); |
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277 tile += TileOffsByDiagDir(exitdir); |
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278 enterdir = ReverseDiagDir(exitdir); |
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279 break; |
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280 } else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot |
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281 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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282 continue; |
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283 } else { |
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284 continue; |
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285 } |
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286 } |
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287 |
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288 if (GetRailTileType(tile) == RAIL_TILE_WAYPOINT) { |
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289 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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290 tile += TileOffsByDiagDir(exitdir); |
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291 /* enterdir and exitdir stay the same */ |
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292 break; |
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293 } |
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294 |
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295 TrackBits tracks = GetTrackBits(tile); // trackbits of tile |
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296 TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits |
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297 |
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298 if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check |
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299 tracks = tracks_masked; |
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300 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, &tracks, &EnsureNoTrainOnTrackProc)) flags |= SF_TRAIN; |
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301 } else { |
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302 if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track |
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303 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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304 } |
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305 |
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306 if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile |
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307 Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too |
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308 if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir |
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309 SignalType sig = GetSignalType(tile, track); |
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310 Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]); |
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311 Trackdir reversedir = ReverseTrackdir(trackdir); |
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312 /* add (tile, reversetrackdir) to 'to-be-updated' set when there is |
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313 * ANY signal in REVERSE direction |
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314 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */ |
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315 if (HasSignalOnTrackdir(tile, reversedir)) { |
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316 if (!_tbuset.Add(tile, reversedir)) return flags | SF_FULL; |
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317 } |
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318 /* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */ |
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319 if (!(flags & SF_GREEN2) && (sig & SIGTYPE_EXIT) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit |
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320 if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits |
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321 flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations |
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322 if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit |
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323 if (flags & SF_GREEN) flags |= SF_GREEN2; |
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324 flags |= SF_GREEN; |
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325 } |
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326 } |
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327 continue; |
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328 } |
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329 } |
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330 |
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331 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions |
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332 if (dir != enterdir && tracks & _enterdir_to_trackbits[dir]) { // any track incidating? |
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333 TileIndex newtile = tile + TileOffsByDiagDir(dir); // new tile to check |
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334 DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from |
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335 if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL; |
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336 } |
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337 } |
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338 |
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339 continue; // continue the while() loop |
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340 } |
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341 |
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342 case MP_STATION: |
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343 if (!IsRailwayStation(tile)) continue; |
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344 if (GetTileOwner(tile) != owner) continue; |
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345 if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis |
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346 if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile |
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347 |
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348 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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349 tile += TileOffsByDiagDir(exitdir); |
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350 break; |
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351 |
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352 case MP_ROAD: |
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353 if (!IsLevelCrossing(tile)) continue; |
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354 if (GetTileOwner(tile) != owner) continue; |
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355 if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis |
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356 |
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357 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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358 tile += TileOffsByDiagDir(exitdir); |
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359 break; |
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360 |
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361 case MP_TUNNELBRIDGE: { |
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362 if (GetTileOwner(tile) != owner) continue; |
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363 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue; |
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364 DiagDirection dir = GetTunnelBridgeDirection(tile); |
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365 |
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366 if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole |
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367 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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368 enterdir = dir; |
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369 exitdir = ReverseDiagDir(dir); |
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370 tile += TileOffsByDiagDir(exitdir); // just skip to next tile |
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371 } else { // NOT incoming from the wormhole! |
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372 if (ReverseDiagDir(enterdir) != dir) continue; |
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373 if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN; |
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374 tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile |
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375 enterdir = INVALID_DIAGDIR; |
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376 exitdir = INVALID_DIAGDIR; |
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377 } |
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378 } |
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379 break; |
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380 |
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381 default: |
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382 continue; // continue the while() loop |
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383 } |
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384 |
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385 if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL; |
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386 } |
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387 |
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388 return flags; |
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389 } |
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390 |
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391 |
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392 /** |
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393 * Update signals around segment in _tbuset |
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394 * |
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395 * @param flags info about segment |
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396 */ |
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397 static void UpdateSignalsAroundSegment(SigFlags flags) |
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398 { |
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399 while (!_tbuset.IsEmpty()) { |
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400 TileIndex tile; |
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401 Trackdir trackdir; |
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402 _tbuset.Get(&tile, &trackdir); |
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403 |
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404 assert(HasSignalOnTrackdir(tile, trackdir)); |
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405 |
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406 SignalType sig = GetSignalType(tile, TrackdirToTrack(trackdir)); |
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407 SignalState newstate = SIGNAL_STATE_GREEN; |
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408 |
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409 /* determine whether the new state is red */ |
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410 if (flags & SF_TRAIN) { |
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411 /* train in the segment */ |
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412 newstate = SIGNAL_STATE_RED; |
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413 } else { |
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414 /* is it a bidir combo? - then do not count its other signal direction as exit */ |
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415 if (sig == SIGTYPE_COMBO && HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) { |
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416 /* at least one more exit */ |
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417 if (flags & SF_EXIT2 && |
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418 /* no green exit */ |
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419 (!(flags & SF_GREEN) || |
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420 /* only one green exit, and it is this one - so all other exits are red */ |
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421 (!(flags & SF_GREEN2) && GetSignalStateByTrackdir(tile, ReverseTrackdir(trackdir)) == SIGNAL_STATE_GREEN))) { |
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422 newstate = SIGNAL_STATE_RED; |
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423 } |
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424 } else { // entry, at least one exit, no green exit |
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425 if (sig & SIGTYPE_ENTRY && (flags & SF_EXIT && !(flags & SF_GREEN))) newstate = SIGNAL_STATE_RED; |
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426 } |
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427 } |
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428 |
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429 /* only when the state changes */ |
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430 if (newstate != GetSignalStateByTrackdir(tile, trackdir)) { |
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431 if (sig & SIGTYPE_EXIT) { |
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432 /* for pre-signal exits, add block to the global set */ |
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433 DiagDirection exitdir = TrackdirToExitdir(ReverseTrackdir(trackdir)); |
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434 _globset.Add(tile, exitdir); // do not check for full global set, first update all signals |
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435 } |
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436 SetSignalStateByTrackdir(tile, trackdir, newstate); |
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437 MarkTileDirtyByTile(tile); |
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438 } |
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439 } |
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440 |
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441 } |
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442 |
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443 |
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444 /** Reset all sets after one set overflowed */ |
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445 static inline void ResetSets() |
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446 { |
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447 _tbuset.Reset(); |
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448 _tbdset.Reset(); |
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449 _globset.Reset(); |
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450 } |
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451 |
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452 |
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453 /** |
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454 * Updates blocks in _globset buffer |
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455 * |
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456 * @return false iff presignal entry would be green (needed for trains leaving depot) |
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457 */ |
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458 static bool UpdateSignalsInBuffer() |
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459 { |
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460 bool first = true; // first block? |
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461 bool state = false; // value to return |
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462 |
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463 Owner owner = OWNER_NONE; // owner whose signals we are updating |
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464 |
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465 while (!_globset.IsEmpty()) { |
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466 assert(_tbuset.IsEmpty()); |
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467 assert(_tbdset.IsEmpty()); |
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468 |
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469 TileIndex tile; |
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470 DiagDirection dir; |
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471 |
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472 _globset.Get(&tile, &dir); |
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473 |
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474 /* After updating signal, data stored are always MP_RAILWAY with signals. |
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475 * Other situations happen when data are from outside functions - |
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476 * modification of railbits (including both rail building and removal), |
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477 * train entering/leaving block, train leaving depot... |
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478 */ |
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479 switch (GetTileType(tile)) { |
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480 case MP_TUNNELBRIDGE: |
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481 /* 'optimization assert' - do not try to update signals when it is not needed */ |
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482 assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL); |
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483 assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile))); |
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484 if (first) owner = GetTileOwner(tile); |
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485 _tbdset.Add(tile, INVALID_DIAGDIR); // we can safely start from wormhole centre |
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486 _tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR); |
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487 break; |
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488 |
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489 case MP_RAILWAY: |
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490 if (IsRailDepot(tile)) { |
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491 /* 'optimization assert' do not try to update signals in other cases */ |
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492 assert(dir == INVALID_DIAGDIR || dir == GetRailDepotDirection(tile)); |
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493 if (first) owner = GetTileOwner(tile); |
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494 _tbdset.Add(tile, INVALID_DIAGDIR); // start from depot inside |
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495 break; |
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496 } |
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497 /* FALLTHROUGH */ |
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498 case MP_STATION: |
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499 case MP_ROAD: |
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500 if ((TrackBits)(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) { |
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501 /* only add to set when there is some 'interesting' track */ |
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502 if (first) owner = GetTileOwner(tile); |
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503 _tbdset.Add(tile, dir); |
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504 _tbdset.Add(tile + TileOffsByDiagDir(dir), ReverseDiagDir(dir)); |
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505 break; |
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506 } |
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507 /* FALLTHROUGH */ |
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508 default: |
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509 /* jump to next tile */ |
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510 tile = tile + TileOffsByDiagDir(dir); |
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511 dir = ReverseDiagDir(dir); |
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512 if ((TrackBits)(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) { |
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513 if (first) owner = GetTileOwner(tile); |
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514 _tbdset.Add(tile, dir); |
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515 break; |
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516 } |
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517 /* happens when removing a rail that wasn't connected at one or both sides */ |
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518 continue; // continue the while() loop |
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519 } |
|
520 |
|
521 assert(IsValidPlayer(owner)); |
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522 assert(!_tbdset.Overflowed()); // it really shouldn't overflow by these one or two items |
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523 assert(!_tbdset.IsEmpty()); // it wouldn't hurt anyone, but shouldn't happen too |
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524 |
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525 SigFlags flags = ExploreSegment(owner); |
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526 |
|
527 if (first) { |
|
528 first = false; |
|
529 state = (flags & SF_TRAIN) || (flags & SF_EXIT && !(flags & SF_GREEN)) || (flags & SF_FULL); // true iff train CAN'T leave the depot |
|
530 } |
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531 |
|
532 /* do not do anything when some buffer was full */ |
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533 if (flags & SF_FULL) break; |
|
534 |
|
535 UpdateSignalsAroundSegment(flags); |
|
536 } |
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537 |
|
538 return state; |
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539 } |
|
540 |
|
541 |
|
542 /** |
|
543 * Update signals, starting at one side of a tile |
|
544 * Will check tile next to this at opposite side too |
|
545 * |
|
546 * @see UpdateSignalsInBuffer() |
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547 * @param tile tile where we start |
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548 * @param side side of tile |
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549 * @return false iff train can leave depot |
|
550 */ |
|
551 bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection side) |
|
552 { |
|
553 assert(_globset.IsEmpty()); |
|
554 _globset.Add(tile, side); |
|
555 |
|
556 return UpdateSignalsInBuffer(); |
|
557 } |
|
558 |
|
559 |
|
560 /** |
|
561 * Update signals at segments that are at both ends of |
|
562 * given (existent or non-existent) track |
|
563 * |
|
564 * @see UpdateSignalsInBuffer() |
|
565 * @param tile tile where we start |
|
566 * @param track track at which ends we will update signals |
|
567 */ |
|
568 void SetSignalsOnBothDir(TileIndex tile, Track track) |
|
569 { |
|
570 static const DiagDirection _search_dir_1[] = { |
|
571 DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE |
|
572 }; |
|
573 static const DiagDirection _search_dir_2[] = { |
|
574 DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE |
|
575 }; |
|
576 |
|
577 assert(_globset.IsEmpty()); |
|
578 |
|
579 _globset.Add(tile, _search_dir_1[track]); |
|
580 _globset.Add(tile, _search_dir_2[track]); |
|
581 UpdateSignalsInBuffer(); |
|
582 } |