equal
deleted
inserted
replaced
272 |
272 |
273 res->u.house.tile = tile; |
273 res->u.house.tile = tile; |
274 res->u.house.town = town; |
274 res->u.house.town = town; |
275 res->u.house.house_id = house_id; |
275 res->u.house.house_id = house_id; |
276 |
276 |
277 res->callback = 0; |
277 res->callback = CBID_NO_CALLBACK; |
278 res->callback_param1 = 0; |
278 res->callback_param1 = 0; |
279 res->callback_param2 = 0; |
279 res->callback_param2 = 0; |
280 res->last_value = 0; |
280 res->last_value = 0; |
281 res->trigger = 0; |
281 res->trigger = 0; |
282 res->reseed = 0; |
282 res->reseed = 0; |
283 } |
283 } |
284 |
284 |
285 uint16 GetHouseCallback(uint16 callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile) |
285 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile) |
286 { |
286 { |
287 ResolverObject object; |
287 ResolverObject object; |
288 const SpriteGroup *group; |
288 const SpriteGroup *group; |
289 |
289 |
290 NewHouseResolver(&object, house_id, tile, town); |
290 NewHouseResolver(&object, house_id, tile, town); |