equal
deleted
inserted
replaced
104 } else { |
104 } else { |
105 ShowNetworkGameWindow(); |
105 ShowNetworkGameWindow(); |
106 } |
106 } |
107 break; |
107 break; |
108 |
108 |
109 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: |
109 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: |
110 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: |
110 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: |
111 w->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE); |
111 w->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE); |
112 SetNewLandscapeType(e->we.click.widget - SGI_TEMPERATE_LANDSCAPE); |
112 SetNewLandscapeType(e->we.click.widget - SGI_TEMPERATE_LANDSCAPE); |
113 break; |
113 break; |
114 |
114 |