src/vehicle_gui.cpp
changeset 5752 dc401d3f5e71
parent 5747 ba5393ff957a
child 5779 a694ce1457bb
equal deleted inserted replaced
5751:2fd40c57fc11 5752:dc401d3f5e71
  1883 
  1883 
  1884 	/* The vehicle list windows have been unified. Just some strings need
  1884 	/* The vehicle list windows have been unified. Just some strings need
  1885 	 * to be changed which happens in the WE_CREATE event and resizing
  1885 	 * to be changed which happens in the WE_CREATE event and resizing
  1886 	 * some of the windows to the correct size */
  1886 	 * some of the windows to the correct size */
  1887 	switch (vehicle_type) {
  1887 	switch (vehicle_type) {
       
  1888 		default: NOT_REACHED();
  1888 		case VEH_Train:
  1889 		case VEH_Train:
  1889 			w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
  1890 			w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
  1890 			if (w != NULL) ResizeWindow(w, 65, 38);
  1891 			if (w != NULL) ResizeWindow(w, 65, 38);
  1891 			break;
  1892 			break;
  1892 		case VEH_Road:
  1893 		case VEH_Road:
  1897 			w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num);
  1898 			w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num);
  1898 			break;
  1899 			break;
  1899 		case VEH_Aircraft:
  1900 		case VEH_Aircraft:
  1900 			w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
  1901 			w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
  1901 			break;
  1902 			break;
  1902 		default: NOT_REACHED(); return;
       
  1903 	}
  1903 	}
  1904 
  1904 
  1905 	if (w != NULL) {
  1905 	if (w != NULL) {
  1906 		/* Set the minimum window size to the current window size */
  1906 		/* Set the minimum window size to the current window size */
  1907 		w->resize.width = w->width;
  1907 		w->resize.width = w->width;