equal
deleted
inserted
replaced
68 EngineRenewList engine_renew_list; ///< Defined later |
68 EngineRenewList engine_renew_list; ///< Defined later |
69 bool engine_renew; |
69 bool engine_renew; |
70 bool renew_keep_length; |
70 bool renew_keep_length; |
71 int16 engine_renew_months; |
71 int16 engine_renew_months; |
72 uint32 engine_renew_money; |
72 uint32 engine_renew_money; |
73 uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this) |
73 uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this) |
74 }; |
74 }; |
75 |
75 |
76 struct PlayerMoneyBackup { |
76 struct PlayerMoneyBackup { |
77 private: |
77 private: |
78 Money backup_yearly_expenses[EXPENSES_END]; |
78 Money backup_yearly_expenses[EXPENSES_END]; |