src/variables.h
changeset 7086 de7e83fb1602
parent 7064 81d35e1f3e37
child 7177 f9796d5be926
equal deleted inserted replaced
7085:8d461e0775fe 7086:de7e83fb1602
   137 	uint8 default_rail_type;            ///< The default rail type for the rail GUI
   137 	uint8 default_rail_type;            ///< The default rail type for the rail GUI
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   138 
   139 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
   139 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
   140 	uint8 window_snap_radius;           // Windows snap at each other if closer than this
   140 	uint8 window_snap_radius;           // Windows snap at each other if closer than this
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   141 
       
   142 	bool always_build_infrastructure;   ///< Always allow building of infrastructure, even when you do not have the vehicles for it
   142 	UnitID max_trains;                  // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
   143 	UnitID max_trains;                  // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
   143 	UnitID max_roadveh;                 // max trucks in game per player
   144 	UnitID max_roadveh;                 // max trucks in game per player
   144 	UnitID max_aircraft;                // max planes in game per player
   145 	UnitID max_aircraft;                // max planes in game per player
   145 	UnitID max_ships;                   // max ships in game per player
   146 	UnitID max_ships;                   // max ships in game per player
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