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1 /* $Id$ */ |
1 /* $Id$ */ |
2 |
2 |
3 |
3 |
4 typedef struct DefaultUnicodeMapping { |
4 struct DefaultUnicodeMapping { |
5 WChar code; ///< Unicode value |
5 WChar code; ///< Unicode value |
6 byte key; ///< Character index of sprite |
6 byte key; ///< Character index of sprite |
7 } DefaultUnicodeMapping; |
7 }; |
8 |
8 |
9 |
9 |
10 /* Default unicode mapping table for sprite based glyphs. |
10 /* Default unicode mapping table for sprite based glyphs. |
11 * This table allows us use unicode characters even though the glyphs don't |
11 * This table allows us use unicode characters even though the glyphs don't |
12 * exist, or are in the wrong place, in the standard sprite fonts. |
12 * exist, or are in the wrong place, in the standard sprite fonts. |