network_server.c
changeset 5296 e7acddfdd8a7
parent 5170 817550aa5a5f
child 5380 8ea58542b6e0
equal deleted inserted replaced
5295:9cdf003cf6d1 5296:e7acddfdd8a7
   279 	if (cs->status == STATUS_AUTH) {
   279 	if (cs->status == STATUS_AUTH) {
   280 		char filename[256];
   280 		char filename[256];
   281 		Packet *p;
   281 		Packet *p;
   282 
   282 
   283 		// Make a dump of the current game
   283 		// Make a dump of the current game
   284 		snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp",  _path.autosave_dir, PATHSEP);
   284 		snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp",  _paths.autosave_dir, PATHSEP);
   285 		if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
   285 		if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
   286 
   286 
   287 		file_pointer = fopen(filename, "rb");
   287 		file_pointer = fopen(filename, "rb");
   288 		fseek(file_pointer, 0, SEEK_END);
   288 		fseek(file_pointer, 0, SEEK_END);
   289 
   289