src/industry.h
changeset 8470 ea11349a25ed
parent 8298 681e3c5f50ad
child 8959 636d242edd89
equal deleted inserted replaced
8469:c3621b1a6454 8470:ea11349a25ed
   177 	GRFMappedStringID name;               ///< Displayed name of the industry
   177 	GRFMappedStringID name;               ///< Displayed name of the industry
   178 	GRFMappedStringID new_industry_text;  ///< Message appearing when the industry is built
   178 	GRFMappedStringID new_industry_text;  ///< Message appearing when the industry is built
   179 	GRFMappedStringID closure_text;       ///< Message appearing when the industry closes
   179 	GRFMappedStringID closure_text;       ///< Message appearing when the industry closes
   180 	GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing
   180 	GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing
   181 	GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing
   181 	GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing
       
   182 	GRFMappedStringID station_name;       ///< Default name for nearby station
   182 	byte appear_ingame[NUM_LANDSCAPE];    ///< Probability of appearance in game
   183 	byte appear_ingame[NUM_LANDSCAPE];    ///< Probability of appearance in game
   183 	byte appear_creation[NUM_LANDSCAPE];  ///< Probability of appearance during map creation
   184 	byte appear_creation[NUM_LANDSCAPE];  ///< Probability of appearance during map creation
   184 	uint8 number_of_sounds;               ///< Number of sounds available in the sounds array
   185 	uint8 number_of_sounds;               ///< Number of sounds available in the sounds array
   185 	const uint8 *random_sounds;           ///< array of random sounds.
   186 	const uint8 *random_sounds;           ///< array of random sounds.
   186 	/* Newgrf data */
   187 	/* Newgrf data */