equal
deleted
inserted
replaced
177 GRFMappedStringID name; ///< Displayed name of the industry |
177 GRFMappedStringID name; ///< Displayed name of the industry |
178 GRFMappedStringID new_industry_text; ///< Message appearing when the industry is built |
178 GRFMappedStringID new_industry_text; ///< Message appearing when the industry is built |
179 GRFMappedStringID closure_text; ///< Message appearing when the industry closes |
179 GRFMappedStringID closure_text; ///< Message appearing when the industry closes |
180 GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing |
180 GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing |
181 GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing |
181 GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing |
|
182 GRFMappedStringID station_name; ///< Default name for nearby station |
182 byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game |
183 byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game |
183 byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation |
184 byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation |
184 uint8 number_of_sounds; ///< Number of sounds available in the sounds array |
185 uint8 number_of_sounds; ///< Number of sounds available in the sounds array |
185 const uint8 *random_sounds; ///< array of random sounds. |
186 const uint8 *random_sounds; ///< array of random sounds. |
186 /* Newgrf data */ |
187 /* Newgrf data */ |