equal
deleted
inserted
replaced
98 |
98 |
99 Vehicle *next; // next |
99 Vehicle *next; // next |
100 |
100 |
101 StringID string_id; // Displayed string |
101 StringID string_id; // Displayed string |
102 |
102 |
103 byte unitnumber; // unit number, for display purposes only |
103 UnitID unitnumber; // unit number, for display purposes only |
104 byte owner; // which player owns the vehicle? |
104 byte owner; // which player owns the vehicle? |
105 |
105 |
106 TileIndex tile; // Current tile index |
106 TileIndex tile; // Current tile index |
107 TileIndex dest_tile; // Heading for this tile |
107 TileIndex dest_tile; // Heading for this tile |
108 |
108 |
329 |
329 |
330 bool IsAircraftHangarTile(TileIndex tile); |
330 bool IsAircraftHangarTile(TileIndex tile); |
331 void ShowAircraftViewWindow(Vehicle *v); |
331 void ShowAircraftViewWindow(Vehicle *v); |
332 |
332 |
333 bool IsShipDepotTile(TileIndex tile); |
333 bool IsShipDepotTile(TileIndex tile); |
334 uint GetFreeUnitNumber(byte type); |
334 UnitID GetFreeUnitNumber(byte type); |
335 |
335 |
336 int LoadUnloadVehicle(Vehicle *v); |
336 int LoadUnloadVehicle(Vehicle *v); |
337 int GetDepotByTile(uint tile); |
337 int GetDepotByTile(uint tile); |
338 uint GetWaypointByTile(uint tile); |
338 uint GetWaypointByTile(uint tile); |
339 |
339 |