intro_gui.c
changeset 1728 ea7210a31593
parent 1717 44bff152f15f
child 1794 24b4239f2090
equal deleted inserted replaced
1727:25cb9c3129a6 1728:ea7210a31593
   157 
   157 
   158 	SwitchMode(SM_NEWGAME);
   158 	SwitchMode(SM_NEWGAME);
   159 	return 0;
   159 	return 0;
   160 }
   160 }
   161 
   161 
   162 int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
   162 int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
   163 {
   163 {
   164 	if (!(flags & DC_EXEC))
   164 	if (!(flags & DC_EXEC))
   165 		return 0;
   165 		return 0;
   166 
   166 
   167 //	ShowSaveLoadDialog(0);
       
   168 	return 0;
       
   169 }
       
   170 
       
   171 int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
       
   172 {
       
   173 	if (!(flags & DC_EXEC))
       
   174 		return 0;
       
   175 
       
   176 	_switch_mode = SM_EDITOR;
   167 	_switch_mode = SM_EDITOR;
   177 	return 0;
       
   178 }
       
   179 
       
   180 int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
       
   181 {
       
   182 	printf("CmdSetSinglePlayer\n");
       
   183 	return 0;
   168 	return 0;
   184 }
   169 }
   185 
   170 
   186 int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
   171 int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
   187 {
   172 {