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126 uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ |
126 uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ |
127 uint InteractiveRandomRange(uint max); |
127 uint InteractiveRandomRange(uint max); |
128 |
128 |
129 |
129 |
130 // Used for profiling |
130 // Used for profiling |
131 #define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc(); |
131 #define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc(); static float __avg__; |
132 #define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); } |
132 #define TOC(s) _xxx_ = rdtsc() - _xxx_; __avg__=__avg__*0.99+_xxx_*0.01; printf("%s: %8d %f\n", s, _xxx_,__avg__); } |
133 |
133 |
134 |
134 |
135 void SetDate(uint date); |
135 void SetDate(uint date); |
136 /* facedraw.c */ |
136 /* facedraw.c */ |
137 void DrawPlayerFace(uint32 face, int color, int x, int y); |
137 void DrawPlayerFace(uint32 face, int color, int x, int y); |