equal
deleted
inserted
replaced
993 |
993 |
994 if (_networking_sync) { |
994 if (_networking_sync) { |
995 // client: make sure client's time is synched to the server by running frames quickly up to where the server is. |
995 // client: make sure client's time is synched to the server by running frames quickly up to where the server is. |
996 if (!_networking_server) { |
996 if (!_networking_server) { |
997 while (_frame_counter < _frame_counter_srv) { |
997 while (_frame_counter < _frame_counter_srv) { |
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998 NetworkCoreLoop(true); |
998 StateGameLoop(); |
999 StateGameLoop(); |
999 NetworkProcessCommands(); // need to process queue to make sure that packets get executed. |
1000 NetworkProcessCommands(); // need to process queue to make sure that packets get executed. |
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1001 NetworkCoreLoop(false); |
1000 } |
1002 } |
1001 // client: don't exceed the max count told by the server |
1003 // client: don't exceed the max count told by the server |
1002 if (_frame_counter < _frame_counter_max) { |
1004 if (_frame_counter < _frame_counter_max) { |
1003 StateGameLoop(); |
1005 StateGameLoop(); |
1004 NetworkProcessCommands(); |
1006 NetworkProcessCommands(); |
1008 } else { |
1010 } else { |
1009 // server: work on to the frame max |
1011 // server: work on to the frame max |
1010 if (_frame_counter < _frame_counter_max) { |
1012 if (_frame_counter < _frame_counter_max) { |
1011 StateGameLoop(); |
1013 StateGameLoop(); |
1012 NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it. |
1014 NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it. |
|
1015 NetworkSendFrameSyncPackets(); |
1013 } |
1016 } |
1014 // server: wait until all clients were ready for going on |
1017 // server: wait until all clients were ready for going on |
1015 if (_frame_counter == _frame_counter_max) { |
1018 if (_frame_counter == _frame_counter_max) { |
1016 if (NetworkCheckClientReady()) NetworkSendSyncPackets(); |
1019 if (NetworkCheckClientReady()) NetworkSendSyncPackets(); |
1017 } |
1020 } |