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63 typedef uint16 VehicleID; |
63 typedef uint16 VehicleID; |
64 typedef byte PlayerID; |
64 typedef byte PlayerID; |
65 typedef byte OrderID; |
65 typedef byte OrderID; |
66 typedef byte CargoID; |
66 typedef byte CargoID; |
67 typedef uint16 StringID; |
67 typedef uint16 StringID; |
68 typedef uint32 SpriteID; //! The number of a sprite, without mapping bits and colortables |
68 typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables |
69 typedef uint32 PalSpriteID; //! The number of a sprite plus all the mapping bits and colortables |
69 typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables |
70 typedef uint32 CursorID; |
70 typedef uint32 CursorID; |
71 typedef uint16 EngineID; //! All enginenumbers should be of this type |
71 typedef uint16 EngineID; ///< All enginenumbers should be of this type |
72 typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be) |
72 typedef uint16 UnitID; ///< All unitnumber stuff is of this type (or anyway, should be) |
73 |
73 |
74 typedef uint32 WindowNumber; |
74 typedef uint32 WindowNumber; |
75 typedef byte WindowClass; |
75 typedef byte WindowClass; |
76 |
76 |
77 |
77 |