527 mkdir(_path.save_dir); |
527 mkdir(_path.save_dir); |
528 mkdir(_path.autosave_dir); |
528 mkdir(_path.autosave_dir); |
529 mkdir(_path.scenario_dir); |
529 mkdir(_path.scenario_dir); |
530 } |
530 } |
531 |
531 |
532 #include "stdafx.h" |
|
533 #include "ttd.h" |
|
534 #include "table/strings.h" |
|
535 #include "hal.h" |
|
536 |
|
537 #include <direct.h> |
|
538 #include <unistd.h> |
|
539 #include <sys/stat.h> |
|
540 #include <time.h> |
|
541 #include <dos.h> |
|
542 |
|
543 #include <os2.h> |
|
544 |
|
545 #if defined(WITH_SDL) |
|
546 #include <SDL.h> |
|
547 #endif |
|
548 |
|
549 static char *_fios_path; |
|
550 static char *_fios_save_path; |
|
551 static char *_fios_scn_path; |
|
552 static FiosItem *_fios_items; |
|
553 static int _fios_count, _fios_alloc; |
|
554 |
|
555 static FiosItem *FiosAlloc() |
|
556 { |
|
557 if (_fios_count == _fios_alloc) { |
|
558 _fios_alloc += 256; |
|
559 _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); |
|
560 } |
|
561 return &_fios_items[_fios_count++]; |
|
562 } |
|
563 |
|
564 int compare_FiosItems (const void *a, const void *b) { |
|
565 const FiosItem *da = (const FiosItem *) a; |
|
566 const FiosItem *db = (const FiosItem *) b; |
|
567 int r; |
|
568 |
|
569 if (_savegame_sort_order < 2) // sort by date |
|
570 r = da->mtime < db->mtime ? -1 : 1; |
|
571 else |
|
572 r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); |
|
573 |
|
574 if (_savegame_sort_order & 1) r = -r; |
|
575 return r; |
|
576 } |
|
577 |
|
578 |
|
579 // Get a list of savegames |
|
580 FiosItem *FiosGetSavegameList(int *num, int mode) |
|
581 { |
|
582 FiosItem *fios; |
|
583 DIR *dir; |
|
584 struct dirent *dirent; |
|
585 struct stat sb; |
|
586 int sort_start; |
|
587 char filename[MAX_PATH]; |
|
588 |
|
589 if (_fios_save_path == NULL) { |
|
590 _fios_save_path = malloc(MAX_PATH); |
|
591 strcpy(_fios_save_path, _path.save_dir); |
|
592 } |
|
593 |
|
594 if(_game_mode==GM_EDITOR) |
|
595 _fios_path = _fios_scn_path; |
|
596 else |
|
597 _fios_path = _fios_save_path; |
|
598 |
|
599 // Parent directory, only if not in root already. |
|
600 if (_fios_path[1] != 0) { |
|
601 fios = FiosAlloc(); |
|
602 fios->type = FIOS_TYPE_PARENT; |
|
603 fios->mtime = 0; |
|
604 sprintf(fios->title, ".. (Parent directory)"); |
|
605 } |
|
606 |
|
607 // Show subdirectories first |
|
608 dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); |
|
609 if (dir != NULL) { |
|
610 while ((dirent = readdir(dir))) { |
|
611 sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); |
|
612 if (!stat(filename, &sb)) { |
|
613 if (S_ISDIR(sb.st_mode)) { |
|
614 if (dirent->d_name[0] != '.') { |
|
615 fios = FiosAlloc(); |
|
616 fios->mtime = 0; |
|
617 fios->type = FIOS_TYPE_DIR; |
|
618 fios->title[0] = 0; |
|
619 sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); |
|
620 } |
|
621 } |
|
622 } |
|
623 } |
|
624 closedir(dir); |
|
625 } |
|
626 |
|
627 { |
|
628 /* XXX ugly global variables ... */ |
|
629 byte order = _savegame_sort_order; |
|
630 _savegame_sort_order = 2; // sort ascending by name |
|
631 qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); |
|
632 _savegame_sort_order = order; |
|
633 } |
|
634 |
|
635 // this is where to start sorting |
|
636 sort_start = _fios_count; |
|
637 |
|
638 /* Show savegame files |
|
639 * .SAV OpenTTD saved game |
|
640 * .SS1 Transport Tycoon Deluxe preset game |
|
641 * .SV1 Transport Tycoon Deluxe (Patch) saved game |
|
642 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game |
|
643 */ |
|
644 dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); |
|
645 if (dir != NULL) { |
|
646 while ((dirent = readdir(dir))) { |
|
647 sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); |
|
648 if (!stat(filename, &sb)) { |
|
649 if (!S_ISDIR(sb.st_mode)) { |
|
650 char *t = strrchr(dirent->d_name, '.'); |
|
651 if (t && !stricmp(t, ".sav")) { // OpenTTD |
|
652 *t = 0; // cut extension |
|
653 fios = FiosAlloc(); |
|
654 fios->type = FIOS_TYPE_FILE; |
|
655 fios->mtime = sb.st_mtime; |
|
656 fios->title[0] = 0; |
|
657 ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); |
|
658 } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { |
|
659 int ext = 0; // start of savegame extensions in _old_extensions[] |
|
660 if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) |
|
661 *t = 0; // cut extension |
|
662 fios = FiosAlloc(); |
|
663 fios->old_extension = ext-1; |
|
664 fios->type = FIOS_TYPE_OLDFILE; |
|
665 fios->mtime = sb.st_mtime; |
|
666 ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); |
|
667 GetOldSaveGameName(fios->title, filename); |
|
668 } |
|
669 } |
|
670 } |
|
671 } |
|
672 } |
|
673 closedir(dir); |
|
674 } |
|
675 |
|
676 qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); |
|
677 |
|
678 // Drives |
|
679 { |
|
680 unsigned save, disk, disk2, total; |
|
681 |
|
682 /* save original drive */ |
|
683 _dos_getdrive(&save); |
|
684 |
|
685 /* get available drive letters */ |
|
686 |
|
687 for (disk = 1; disk < 27; ++disk) |
|
688 { |
|
689 _dos_setdrive(disk, &total); |
|
690 _dos_getdrive(&disk2); |
|
691 |
|
692 if (disk == disk2) |
|
693 { |
|
694 fios = FiosAlloc(); |
|
695 fios->type = FIOS_TYPE_DRIVE; |
|
696 fios->title[0] = disk + 'A'-1; |
|
697 fios->title[1] = ':'; |
|
698 fios->title[2] = 0; |
|
699 } |
|
700 } |
|
701 |
|
702 _dos_setdrive(save, &total); |
|
703 } |
|
704 |
|
705 *num = _fios_count; |
|
706 return _fios_items; |
|
707 } |
|
708 |
|
709 // Get a list of scenarios |
|
710 FiosItem *FiosGetScenarioList(int *num, int mode) |
|
711 { |
|
712 FiosItem *fios; |
|
713 DIR *dir; |
|
714 struct dirent *dirent; |
|
715 struct stat sb; |
|
716 int sort_start; |
|
717 char filename[MAX_PATH]; |
|
718 |
|
719 if (_fios_scn_path == NULL) { |
|
720 _fios_scn_path = malloc(MAX_PATH); |
|
721 strcpy(_fios_scn_path, _path.scenario_dir); |
|
722 } |
|
723 _fios_path = _fios_scn_path; |
|
724 |
|
725 // Show subdirectories first |
|
726 dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); |
|
727 if (dir != NULL) { |
|
728 while ((dirent = readdir(dir))) { |
|
729 sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); |
|
730 if (!stat(filename, &sb)) { |
|
731 if (S_ISDIR(sb.st_mode)) { |
|
732 if (dirent->d_name[0] != '.') { |
|
733 fios = FiosAlloc(); |
|
734 fios->mtime = 0; |
|
735 fios->type = FIOS_TYPE_DIR; |
|
736 fios->title[0] = 0; |
|
737 sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); |
|
738 } |
|
739 } |
|
740 } |
|
741 } |
|
742 closedir(dir); |
|
743 } |
|
744 |
|
745 // this is where to start sorting |
|
746 sort_start = _fios_count; |
|
747 |
|
748 /* Show scenario files |
|
749 * .SCN OpenTTD style scenario file |
|
750 * .SV0 Transport Tycoon Deluxe (Patch) scenario |
|
751 * .SS0 Transport Tycoon Deluxe preset scenario |
|
752 */ |
|
753 dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); |
|
754 if (dir != NULL) { |
|
755 while ((dirent = readdir(dir))) { |
|
756 sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); |
|
757 if (!stat(filename, &sb)) { |
|
758 if (!S_ISDIR(sb.st_mode)) { |
|
759 char *t = strrchr(dirent->d_name, '.'); |
|
760 if (t && !stricmp(t, ".scn")) { // OpenTTD |
|
761 *t = 0; // cut extension |
|
762 fios = FiosAlloc(); |
|
763 fios->type = FIOS_TYPE_SCENARIO; |
|
764 fios->mtime = sb.st_mtime; |
|
765 fios->title[0] = 0; |
|
766 ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); |
|
767 } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { |
|
768 int ext = 3; // start of scenario extensions in _old_extensions[] |
|
769 if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) |
|
770 *t = 0; // cut extension |
|
771 fios = FiosAlloc(); |
|
772 fios->old_extension = ext-1; |
|
773 fios->type = FIOS_TYPE_OLD_SCENARIO; |
|
774 fios->mtime = sb.st_mtime; |
|
775 GetOldScenarioGameName(fios->title, filename); |
|
776 ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); |
|
777 } |
|
778 } |
|
779 } |
|
780 } |
|
781 } |
|
782 closedir(dir); |
|
783 } |
|
784 |
|
785 qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); |
|
786 |
|
787 // Drives |
|
788 if (mode != SLD_NEW_GAME) |
|
789 { |
|
790 unsigned save, disk, disk2, total; |
|
791 |
|
792 /* save original drive */ |
|
793 _dos_getdrive(&save); |
|
794 |
|
795 /* get available drive letters */ |
|
796 |
|
797 for (disk = 1; disk < 27; ++disk) |
|
798 { |
|
799 _dos_setdrive(disk, &total); |
|
800 _dos_getdrive(&disk2); |
|
801 |
|
802 if (disk == disk2) |
|
803 { |
|
804 fios = FiosAlloc(); |
|
805 fios->type = FIOS_TYPE_DRIVE; |
|
806 fios->title[0] = disk + 'A'-1; |
|
807 fios->title[1] = ':'; |
|
808 fios->title[2] = 0; |
|
809 } |
|
810 } |
|
811 |
|
812 _dos_setdrive(save, &total); |
|
813 } |
|
814 |
|
815 *num = _fios_count; |
|
816 return _fios_items; |
|
817 } |
|
818 |
|
819 |
|
820 // Free the list of savegames |
|
821 void FiosFreeSavegameList() |
|
822 { |
|
823 free(_fios_items); |
|
824 _fios_items = NULL; |
|
825 _fios_alloc = _fios_count = 0; |
|
826 } |
|
827 |
|
828 // Browse to |
|
829 char *FiosBrowseTo(const FiosItem *item) |
|
830 { |
|
831 char *path = _fios_path; |
|
832 char *s; |
|
833 |
|
834 switch(item->type) { |
|
835 case FIOS_TYPE_PARENT: |
|
836 s = strrchr(path, '\\'); |
|
837 if (s != NULL) *s = 0; |
|
838 break; |
|
839 |
|
840 case FIOS_TYPE_DIR: |
|
841 s = strchr((char*)item->name, '\\'); |
|
842 if (s) *s = 0; |
|
843 while (*path) path++; |
|
844 *path++ = '\\'; |
|
845 strcpy(path, item->name); |
|
846 break; |
|
847 |
|
848 case FIOS_TYPE_FILE: |
|
849 FiosMakeSavegameName(str_buffr, item->name); |
|
850 return str_buffr; |
|
851 |
|
852 case FIOS_TYPE_OLDFILE: |
|
853 sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); |
|
854 return str_buffr; |
|
855 |
|
856 case FIOS_TYPE_SCENARIO: |
|
857 sprintf(str_buffr, "%s\\%s.scn", path, item->name); |
|
858 return str_buffr; |
|
859 |
|
860 case FIOS_TYPE_OLD_SCENARIO: |
|
861 sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); |
|
862 return str_buffr; |
|
863 } |
|
864 |
|
865 return NULL; |
|
866 } |
|
867 |
|
868 // Get descriptive texts. |
|
869 // Returns a path as well as a |
|
870 // string describing the path. |
|
871 StringID FiosGetDescText(const char **path) |
|
872 { |
|
873 struct diskfree_t free; |
|
874 char drive; |
|
875 |
|
876 *path = _fios_path[0] ? _fios_path : "C:\\"; |
|
877 drive = 'B' - *path[0]; |
|
878 |
|
879 _getdiskfree(drive, &free); |
|
880 |
|
881 SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); |
|
882 return STR_4005_BYTES_FREE; |
|
883 } |
|
884 |
|
885 void FiosMakeSavegameName(char *buf, const char *name) |
|
886 { |
|
887 if(_game_mode==GM_EDITOR) |
|
888 sprintf(buf, "%s\\%s.scn", _fios_path, name); |
|
889 else |
|
890 sprintf(buf, "%s\\%s.sav", _fios_path, name); |
|
891 } |
|
892 |
|
893 void FiosDelete(const char *name) |
|
894 { |
|
895 char *path = str_buffr; |
|
896 FiosMakeSavegameName(path, name); |
|
897 unlink(path); |
|
898 } |
|
899 |
|
900 const DriverDesc _video_driver_descs[] = { |
|
901 {"null", "Null Video Driver", &_null_video_driver, 0}, |
|
902 #if defined(WITH_SDL) |
|
903 { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, |
|
904 #endif |
|
905 { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, |
|
906 { NULL, NULL, NULL, 0} |
|
907 }; |
|
908 |
|
909 const DriverDesc _sound_driver_descs[] = { |
|
910 {"null", "Null Sound Driver", &_null_sound_driver, 0}, |
|
911 #if defined(WITH_SDL) |
|
912 { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, |
|
913 #endif |
|
914 { NULL, NULL, NULL, 0} |
|
915 }; |
|
916 |
|
917 const DriverDesc _music_driver_descs[] = { |
|
918 { "null", "Null Music Driver", &_null_music_driver, 0}, |
|
919 { NULL, NULL, NULL, 0} |
|
920 }; |
|
921 |
|
922 /* GetOSVersion returns the minimal required version of OS to be able to use that driver. |
|
923 Not needed for *nix. */ |
|
924 byte GetOSVersion() |
|
925 { |
|
926 return 2; // any arbitrary number bigger then 0 |
|
927 // numbers lower than 2 breaks default music selection on mac |
|
928 } |
|
929 |
|
930 bool FileExists(const char *filename) |
|
931 { |
|
932 return access(filename, 0) == 0; |
|
933 } |
|
934 |
|
935 static int LanguageCompareFunc(const void *a, const void *b) |
|
936 { |
|
937 return strcmp(*(const char* const *)a, *(const char* const *)b); |
|
938 } |
|
939 |
|
940 int GetLanguageList(char **languages, int max) |
|
941 { |
|
942 DIR *dir; |
|
943 struct dirent *dirent; |
|
944 int num = 0; |
|
945 |
|
946 dir = opendir(_path.lang_dir); |
|
947 if (dir != NULL) { |
|
948 while ((dirent = readdir(dir))) { |
|
949 char *t = strrchr(dirent->d_name, '.'); |
|
950 if (t && !strcmp(t, ".lng")) { |
|
951 languages[num++] = strdup(dirent->d_name); |
|
952 if (num == max) break; |
|
953 } |
|
954 } |
|
955 closedir(dir); |
|
956 } |
|
957 |
|
958 qsort(languages, num, sizeof(char*), LanguageCompareFunc); |
|
959 return num; |
|
960 } |
|
961 |
|
962 static void ChangeWorkingDirectory(char *exe) |
|
963 { |
|
964 char *s = strrchr(exe, '\\'); |
|
965 if (s != NULL) { |
|
966 *s = 0; |
|
967 chdir(exe); |
|
968 *s = '\\'; |
|
969 } |
|
970 } |
|
971 |
|
972 void ShowInfo(const char *str) |
|
973 { |
|
974 puts(str); |
|
975 } |
|
976 |
|
977 void ShowOSErrorBox(const char *buf) |
|
978 { |
|
979 WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); |
|
980 // TODO: FIX, doesn't always appear |
|
981 } |
|
982 |
|
983 int CDECL main(int argc, char* argv[]) |
|
984 { |
|
985 // change the working directory to enable doubleclicking in UIs |
|
986 ChangeWorkingDirectory(argv[0]); |
|
987 |
|
988 _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); |
|
989 |
|
990 |
|
991 return ttd_main(argc, argv); |
|
992 } |
|
993 |
|
994 void DeterminePaths() |
|
995 { |
|
996 char *s; |
|
997 |
|
998 _path.game_data_dir = malloc( MAX_PATH ); |
|
999 ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); |
|
1000 #if defined SECOND_DATA_DIR |
|
1001 _path.second_data_dir = malloc( MAX_PATH ); |
|
1002 ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); |
|
1003 #endif |
|
1004 |
|
1005 #if defined(USE_HOMEDIR) |
|
1006 { |
|
1007 char *homedir; |
|
1008 homedir = getenv("HOME"); |
|
1009 |
|
1010 if(!homedir) { |
|
1011 struct passwd *pw = getpwuid(getuid()); |
|
1012 if (pw) homedir = pw->pw_dir; |
|
1013 } |
|
1014 |
|
1015 _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); |
|
1016 } |
|
1017 |
|
1018 #else /* not defined(USE_HOMEDIR) */ |
|
1019 |
|
1020 _path.personal_dir = malloc( MAX_PATH ); |
|
1021 ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); |
|
1022 |
|
1023 // check if absolute or relative path |
|
1024 s = strchr(_path.personal_dir, '\\'); |
|
1025 |
|
1026 // add absolute path |
|
1027 if (s==NULL || _path.personal_dir != s) { |
|
1028 getcwd(_path.personal_dir, MAX_PATH); |
|
1029 s = strchr(_path.personal_dir, 0); |
|
1030 *s++ = '\\'; |
|
1031 ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); |
|
1032 } |
|
1033 |
|
1034 #endif /* defined(USE_HOMEDIR) */ |
|
1035 |
|
1036 s = strchr(_path.personal_dir, 0); |
|
1037 |
|
1038 // append a / ? |
|
1039 if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } |
|
1040 |
|
1041 _path.save_dir = str_fmt("%ssave", _path.personal_dir); |
|
1042 _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); |
|
1043 _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); |
|
1044 _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); |
|
1045 _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); |
|
1046 _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); |
|
1047 |
|
1048 #if defined CUSTOM_LANG_DIR |
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1049 // sets the search path for lng files to the custom one |
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1050 _path.lang_dir = malloc( MAX_PATH ); |
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1051 ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); |
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1052 #else |
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1053 _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); |
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1054 #endif |
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1055 |
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1056 // create necessary folders |
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1057 mkdir(_path.personal_dir); |
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1058 mkdir(_path.save_dir); |
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1059 mkdir(_path.autosave_dir); |
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1060 mkdir(_path.scenario_dir); |
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1061 } |
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1062 |
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