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7 #include "driver.h" |
7 #include "driver.h" |
8 #include "saveload.h" |
8 #include "saveload.h" |
9 #include "strings.h" |
9 #include "strings.h" |
10 #include "map.h" |
10 #include "map.h" |
11 #include "tile.h" |
11 #include "tile.h" |
|
12 #include "void.h" |
12 |
13 |
13 #define VARDEF |
14 #define VARDEF |
14 #include "openttd.h" |
15 #include "openttd.h" |
15 #include "functions.h" |
16 #include "functions.h" |
16 #include "mixer.h" |
17 #include "mixer.h" |
1057 */ |
1058 */ |
1058 static void UpdateVoidTiles(void) |
1059 static void UpdateVoidTiles(void) |
1059 { |
1060 { |
1060 uint i; |
1061 uint i; |
1061 |
1062 |
1062 for (i = 0; i < MapMaxY(); ++i) |
1063 for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX()); |
1063 SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID); |
1064 for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i); |
1064 for (i = 0; i < MapSizeX(); ++i) |
|
1065 SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID); |
|
1066 } |
1065 } |
1067 |
1066 |
1068 // since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) |
1067 // since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) |
1069 static void UpdateSignOwner(void) |
1068 static void UpdateSignOwner(void) |
1070 { |
1069 { |