src/lang/english.txt
changeset 6291 fdc033358c2e
parent 6289 9f468eccc674
child 6296 a6bed59002c6
equal deleted inserted replaced
6290:a3ca06710eeb 6291:fdc033358c2e
   725 STR_028B_PLANT_TREES_RANDOMLY_OVER                              :{BLACK}Plant trees randomly over landscape
   725 STR_028B_PLANT_TREES_RANDOMLY_OVER                              :{BLACK}Plant trees randomly over landscape
   726 STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Place rocky areas on landscape
   726 STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Place rocky areas on landscape
   727 STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Place lighthouse
   727 STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Place lighthouse
   728 STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Place transmitter
   728 STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Place transmitter
   729 STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Define desert area.{}Press and hold CTRL to remove it
   729 STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Define desert area.{}Press and hold CTRL to remove it
   730 STR_CREATE_LAKE                                                 :{BLACK}Define water area.{}It will flood its surroundings if at sea level
   730 STR_CREATE_LAKE                                                 :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
   731 STR_0290_DELETE                                                 :{BLACK}Delete
   731 STR_0290_DELETE                                                 :{BLACK}Delete
   732 STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Delete this town completely
   732 STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Delete this town completely
   733 STR_0292_SAVE_SCENARIO                                          :Save scenario
   733 STR_0292_SAVE_SCENARIO                                          :Save scenario
   734 STR_0293_LOAD_SCENARIO                                          :Load scenario
   734 STR_0293_LOAD_SCENARIO                                          :Load scenario
   735 STR_LOAD_HEIGHTMAP                                              :Load heightmap
   735 STR_LOAD_HEIGHTMAP                                              :Load heightmap
  1210 
  1210 
  1211 STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
  1211 STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
  1212 STR_TREES_RANDOM_TYPE_TIP                                       :{BLACK}Place trees of random type
  1212 STR_TREES_RANDOM_TYPE_TIP                                       :{BLACK}Place trees of random type
  1213 
  1213 
  1214 STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
  1214 STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
  1215 STR_BUILD_CANALS_TIP                                            :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
  1215 STR_BUILD_CANALS_TIP                                            :{BLACK}Build canals.
  1216 STR_LANDINFO_CANAL                                              :Canal
  1216 STR_LANDINFO_CANAL                                              :Canal
  1217 
  1217 
  1218 STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
  1218 STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
  1219 STR_BUILD_LOCKS_TIP                                             :{BLACK}Build locks
  1219 STR_BUILD_LOCKS_TIP                                             :{BLACK}Build locks
  1220 STR_LANDINFO_LOCK                                               :Lock
  1220 STR_LANDINFO_LOCK                                               :Lock