equal
deleted
inserted
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128 |
128 |
129 #define PLAYER_SPRITE_COLOR(owner) ((_player_colors[owner] << 16) + 0x3070000) |
129 #define PLAYER_SPRITE_COLOR(owner) ((_player_colors[owner] << 16) + 0x3070000) |
130 #define SPRITE_PALETTE(x) ((x) + 0x8000) |
130 #define SPRITE_PALETTE(x) ((x) + 0x8000) |
131 |
131 |
132 extern const byte _ffb_64[128]; |
132 extern const byte _ffb_64[128]; |
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133 /* Returns the position of the first bit that is not zero, counted from the |
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134 * left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns |
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135 * 0. |
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136 */ |
133 #define FIND_FIRST_BIT(x) _ffb_64[(x)] |
137 #define FIND_FIRST_BIT(x) _ffb_64[(x)] |
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138 /* Returns x with the first bit that is not zero, counted from the left, set |
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139 * to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc. |
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140 */ |
134 #define KILL_FIRST_BIT(x) _ffb_64[(x)+64] |
141 #define KILL_FIRST_BIT(x) _ffb_64[(x)+64] |
135 |
142 |
136 static INLINE int FindFirstBit2x64(int value) |
143 static INLINE int FindFirstBit2x64(int value) |
137 { |
144 { |
138 int i = 0; |
145 int i = 0; |
210 static INLINE void WRITE_LE_UINT16(const void *b, uint16 x) { |
217 static INLINE void WRITE_LE_UINT16(const void *b, uint16 x) { |
211 ((byte*)b)[0] = (byte)x; |
218 ((byte*)b)[0] = (byte)x; |
212 ((byte*)b)[1] = (byte)(x >> 8); |
219 ((byte*)b)[1] = (byte)(x >> 8); |
213 } |
220 } |
214 |
221 |
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222 #define MAX_DETOUR 6 |
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223 |
215 #endif /* MACROS_H */ |
224 #endif /* MACROS_H */ |