equal
deleted
inserted
replaced
57 _map2[tile] = (byte)(r >> 24)&0x1F; // randomize counter and ground |
57 _map2[tile] = (byte)(r >> 24)&0x1F; // randomize counter and ground |
58 } |
58 } |
59 |
59 |
60 |
60 |
61 // make it tree class |
61 // make it tree class |
62 _map_type_and_height[tile] |= MP_TREES << 4; |
62 SetTileType(tile, MP_TREES); |
63 } |
63 } |
64 } |
64 } |
65 |
65 |
66 static void DoPlaceMoreTrees(uint tile) |
66 static void DoPlaceMoreTrees(uint tile) |
67 { |
67 { |
529 _map2[tile] = 0; |
529 _map2[tile] = 0; |
530 } |
530 } |
531 |
531 |
532 _map3_lo[tile] = m3; |
532 _map3_lo[tile] = m3; |
533 _map3_hi[tile] = 0; |
533 _map3_hi[tile] = 0; |
534 _map_type_and_height[tile] &= 0xF; |
534 SetTileType(tile, MP_TREES); |
535 _map_type_and_height[tile] |= MP_TREES << 4; |
|
536 |
535 |
537 m5 = 0; |
536 m5 = 0; |
538 break; |
537 break; |
539 } |
538 } |
540 |
539 |
547 if (m5 & 0xC0) { |
546 if (m5 & 0xC0) { |
548 /* more than one tree, delete it? */ |
547 /* more than one tree, delete it? */ |
549 m5 = ((m5 - 6) - 0x40) + 3; |
548 m5 = ((m5 - 6) - 0x40) + 3; |
550 } else { |
549 } else { |
551 /* just one tree, change type into MP_CLEAR */ |
550 /* just one tree, change type into MP_CLEAR */ |
552 _map_type_and_height[tile] = (_map_type_and_height[tile]&~0xF0) | (MP_CLEAR<<4); |
551 SetTileType(tile, MP_CLEAR); |
553 |
552 |
554 m5 = 3; |
553 m5 = 3; |
555 m2 = _map2[tile]; |
554 m2 = _map2[tile]; |
556 if ((m2&0x30) != 0) { // on snow/desert or rough land |
555 if ((m2&0x30) != 0) { // on snow/desert or rough land |
557 m5 = (m2 >> 6) | 0x10; |
556 m5 = (m2 >> 6) | 0x10; |