equal
deleted
inserted
replaced
201 v->next_hash = 0xffff; |
201 v->next_hash = 0xffff; |
202 v->string_id = 0; |
202 v->string_id = 0; |
203 /* random_bits is used to pick out a random sprite for vehicles |
203 /* random_bits is used to pick out a random sprite for vehicles |
204 which are technical the same (newgrf stuff). |
204 which are technical the same (newgrf stuff). |
205 Because RandomRange() results in desyncs, and because it does |
205 Because RandomRange() results in desyncs, and because it does |
206 not really matter that one client has other visual vehicles then |
206 not really matter that one client has other visual vehicles than |
207 the other, it can be InteractiveRandomRange() without any problem |
207 the other, it can be InteractiveRandomRange() without any problem |
208 */ |
208 */ |
209 v->random_bits = InteractiveRandomRange(256); |
209 v->random_bits = InteractiveRandomRange(256); |
210 return v; |
210 return v; |
211 } |
211 } |