--- a/src/town_gui.cpp Thu May 08 11:31:41 2008 +0000
+++ b/src/town_gui.cpp Thu May 08 11:50:34 2008 +0000
@@ -268,7 +268,7 @@
static void ShowTownAuthorityWindow(uint town)
{
- Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
+ Window *w = AllocateWindowDescFront<Window>(&_town_authority_desc, town);
if (w != NULL) {
w->vscroll.cap = 5;
@@ -397,7 +397,7 @@
{
Window *w;
- w = AllocateWindowDescFront(&_town_view_desc, town);
+ w = AllocateWindowDescFront<Window>(&_town_view_desc, town);
if (w != NULL) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
@@ -576,7 +576,7 @@
void ShowTownDirectory()
{
- Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
+ Window *w = AllocateWindowDescFront<Window>(&_town_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;
@@ -705,6 +705,6 @@
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
- AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+ AllocateWindowDescFront<Window>(&_scen_edit_town_gen_desc, 0);
}