--- a/intro_gui.c Fri Sep 22 23:13:12 2006 +0000
+++ b/intro_gui.c Sat Sep 23 02:39:24 2006 +0000
@@ -54,7 +54,7 @@
break;
case WE_CLICK:
- switch (e->click.widget) {
+ switch (e->we.click.widget) {
case 2: ShowGenerateLandscape(); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
@@ -72,7 +72,7 @@
#endif
break;
case 8: case 9: case 10: case 11:
- SetNewLandscapeType(e->click.widget - 8);
+ SetNewLandscapeType(e->we.click.widget - 8);
break;
case 12: ShowGameOptions(); break;
case 13: ShowGameDifficulty(); break;
@@ -131,14 +131,14 @@
return;
case WE_CLICK:
- switch (e->click.widget) {
+ switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _exit_game = true; break;
}
break;
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
- switch (e->keypress.keycode) {
+ switch (e->we.keypress.keycode) {
case WKC_RETURN:
case WKC_NUM_ENTER:
_exit_game = true;
@@ -185,14 +185,14 @@
break;
case WE_CLICK:
- switch (e->click.widget) {
+ switch (e->we.click.widget) {
case 3: DeleteWindow(w); break;
case 4: _switch_mode = SM_MENU; break;
}
break;
case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
- if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
+ if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
break;
}
}