--- a/src/unmovable_cmd.cpp Mon Aug 25 16:07:10 2008 +0000
+++ b/src/unmovable_cmd.cpp Mon Aug 25 16:10:34 2008 +0000
@@ -45,13 +45,13 @@
Player *p = GetPlayer(pid);
if (flags & DC_EXEC) {
- TileIndex t = p->location_of_house;
+ TileIndex t = p->location_of_HQ;
DoClearSquare(t + TileDiffXY(0, 0));
DoClearSquare(t + TileDiffXY(0, 1));
DoClearSquare(t + TileDiffXY(1, 0));
DoClearSquare(t + TileDiffXY(1, 1));
- p->location_of_house = 0; // reset HQ position
+ p->location_of_HQ = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, pid);
}
@@ -62,7 +62,7 @@
void UpdateCompanyHQ(Player *p, uint score)
{
byte val;
- TileIndex tile = p->location_of_house;
+ TileIndex tile = p->location_of_HQ;
if (tile == 0) return;
@@ -96,14 +96,14 @@
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(cost)) return cost;
- if (p->location_of_house != 0) { // Moving HQ
+ if (p->location_of_HQ != 0) { // Moving HQ
cost.AddCost(DestroyCompanyHQ(_current_player, flags));
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(p, false);
- p->location_of_house = tile;
+ p->location_of_HQ = tile;
MakeCompanyHQ(tile, _current_player);