--- a/src/vehicle.cpp Mon May 14 15:20:50 2007 +0000
+++ b/src/vehicle.cpp Mon May 14 16:07:05 2007 +0000
@@ -659,8 +659,6 @@
void CallVehicleTicks()
{
- Vehicle *v;
-
#ifdef ENABLE_NETWORK
/* hotfix for desync problem:
* for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
@@ -671,6 +669,10 @@
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
+ Station *st;
+ FOR_ALL_STATIONS(st) LoadUnloadStation(st);
+
+ Vehicle *v;
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type](v);
@@ -2933,17 +2935,8 @@
{
switch (this->current_order.type) {
case OT_LOADING: {
- /* Not the first call for this tick */
- if (mode) return;
-
- /* We have not waited enough time till the next round of loading/unloading */
- if (--this->load_unload_time_rem) return;
-
- /* Load/unload the vehicle; when it actually did something
- * we do not leave the station. */
- LoadUnloadVehicle(this);
-
- if (!HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
+ /* Not the first call for this tick, or still loading */
+ if (mode || !HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
this->PlayLeaveStationSound();