src/map.c
changeset 5584 1111b4d36e35
parent 5583 136d8764c7e6
child 5585 189f096bc9a3
--- a/src/map.c	Wed Jan 10 16:31:40 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,246 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "macros.h"
-#include "map.h"
-#include "direction.h"
-
-#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
-/* Why the hell is that not in all MSVC headers?? */
-_CRTIMP void __cdecl _assert(void *, void *, unsigned);
-#endif
-
-uint _map_log_x;
-uint _map_size_x;
-uint _map_size_y;
-uint _map_tile_mask;
-uint _map_size;
-
-Tile* _m = NULL;
-
-
-void AllocateMap(uint size_x, uint size_y)
-{
-	// Make sure that the map size is within the limits and that
-	// the x axis size is a power of 2.
-	if (size_x < 64 || size_x > 2048 ||
-			size_y < 64 || size_y > 2048 ||
-			(size_x&(size_x-1)) != 0 ||
-			(size_y&(size_y-1)) != 0)
-		error("Invalid map size");
-
-	DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
-
-	_map_log_x = FindFirstBit(size_x);
-	_map_size_x = size_x;
-	_map_size_y = size_y;
-	_map_size = size_x * size_y;
-	_map_tile_mask = _map_size - 1;
-
-	free(_m);
-	_m = calloc(_map_size, sizeof(*_m));
-
-	// XXX TODO handle memory shortage more gracefully
-	if (_m == NULL) error("Failed to allocate memory for the map");
-}
-
-
-#ifdef _DEBUG
-TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
-	const char *exp, const char *file, int line)
-{
-	int dx;
-	int dy;
-	uint x;
-	uint y;
-
-	dx = add & MapMaxX();
-	if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
-	dy = (add - dx) / (int)MapSizeX();
-
-	x = TileX(tile) + dx;
-	y = TileY(tile) + dy;
-
-	if (x >= MapSizeX() || y >= MapSizeY()) {
-		char buf[512];
-
-		snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
-			exp, tile, add);
-#if !defined(_MSC_VER)
-		fprintf(stderr, "%s:%d %s\n", file, line, buf);
-#else
-		_assert(buf, (char*)file, line);
-#endif
-	}
-
-	assert(TileXY(x,y) == TILE_MASK(tile + add));
-
-	return TileXY(x,y);
-}
-#endif
-
-
-uint ScaleByMapSize(uint n)
-{
-	// First shift by 12 to prevent integer overflow for large values of n.
-	// >>12 is safe since the min mapsize is 64x64
-	// Add (1<<4)-1 to round upwards.
-	return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4;
-}
-
-
-// Scale relative to the circumference of the map
-uint ScaleByMapSize1D(uint n)
-{
-	// Normal circumference for the X+Y is 256+256 = 1<<9
-	// Note, not actually taking the full circumference into account,
-	// just half of it.
-	// (1<<9) - 1 is there to scale upwards.
-	return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9;
-}
-
-
-// This function checks if we add addx/addy to tile, if we
-//  do wrap around the edges. For example, tile = (10,2) and
-//  addx = +3 and addy = -4. This function will now return
-//  INVALID_TILE, because the y is wrapped. This is needed in
-//  for example, farmland. When the tile is not wrapped,
-//  the result will be tile + TileDiffXY(addx, addy)
-uint TileAddWrap(TileIndex tile, int addx, int addy)
-{
-	uint x = TileX(tile) + addx;
-	uint y = TileY(tile) + addy;
-
-	// Are we about to wrap?
-	if (x < MapMaxX() && y < MapMaxY())
-		return tile + TileDiffXY(addx, addy);
-
-	return INVALID_TILE;
-}
-
-const TileIndexDiffC _tileoffs_by_diagdir[] = {
-	{-1,  0}, // DIAGDIR_NE
-	{ 0,  1}, // DIAGDIR_SE
-	{ 1,  0}, // DIAGDIR_SW
-	{ 0, -1}  // DIAGDIR_NW
-};
-
-const TileIndexDiffC _tileoffs_by_dir[] = {
-	{-1, -1}, // DIR_N
-	{-1,  0}, // DIR_NE
-	{-1,  1}, // DIR_E
-	{ 0,  1}, // DIR_SE
-	{ 1,  1}, // DIR_S
-	{ 1,  0}, // DIR_SW
-	{ 1, -1}, // DIR_W
-	{ 0, -1}  // DIR_NW
-};
-
-uint DistanceManhattan(TileIndex t0, TileIndex t1)
-{
-	const uint dx = abs(TileX(t0) - TileX(t1));
-	const uint dy = abs(TileY(t0) - TileY(t1));
-	return dx + dy;
-}
-
-
-uint DistanceSquare(TileIndex t0, TileIndex t1)
-{
-	const int dx = TileX(t0) - TileX(t1);
-	const int dy = TileY(t0) - TileY(t1);
-	return dx * dx + dy * dy;
-}
-
-
-uint DistanceMax(TileIndex t0, TileIndex t1)
-{
-	const uint dx = abs(TileX(t0) - TileX(t1));
-	const uint dy = abs(TileY(t0) - TileY(t1));
-	return dx > dy ? dx : dy;
-}
-
-
-uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
-{
-	const uint dx = abs(TileX(t0) - TileX(t1));
-	const uint dy = abs(TileY(t0) - TileY(t1));
-	return dx > dy ? 2 * dx + dy : 2 * dy + dx;
-}
-
-uint DistanceFromEdge(TileIndex tile)
-{
-	const uint xl = TileX(tile);
-	const uint yl = TileY(tile);
-	const uint xh = MapSizeX() - 1 - xl;
-	const uint yh = MapSizeY() - 1 - yl;
-	const uint minl = xl < yl ? xl : yl;
-	const uint minh = xh < yh ? xh : yh;
-	return minl < minh ? minl : minh;
-}
-
-/**
- * Function performing a search around a center tile and going outward, thus in circle.
- * Although it really is a square search...
- * Every tile will be tested by means of the callback function proc,
- * which will determine if yes or no the given tile meets criteria of search.
- * @param tile to start the search from
- * @param size: number of tiles per side of the desired search area
- * @param proc: callback testing function pointer.
- * @param data to be passed to the callback function. Depends on the implementation
- * @result of the search
- * @pre proc != NULL
- * @pre size > 0
- */
-bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
-{
-	uint n, x, y;
-	DiagDirection dir;
-
-	assert(proc != NULL);
-	assert(size > 0);
-
-	x = TileX(tile);
-	y = TileY(tile);
-
-	if (size % 2 == 1) {
-		/* If the length of the side is uneven, the center has to be checked
-		 * separately, as the pattern of uneven sides requires to go around the center */
-		n = 2;
-		if (proc(TileXY(x, y), data)) return true;
-
-		/* If tile test is not successfull, get one tile down and left,
-		 * ready for a test in first circle around center tile */
-		x += _tileoffs_by_dir[DIR_W].x;
-		y += _tileoffs_by_dir[DIR_W].y;
-	} else {
-		n = 1;
-		/* To use _tileoffs_by_diagdir's order, we must relocate to
-		 * another tile, as we now first go 'up', 'right', 'down', 'left'
-		 * instead of 'right', 'down', 'left', 'up', which the calling
-		 * function assume. */
-		x++;
-	}
-
-	for (; n < size; n += 2) {
-		for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
-			uint j;
-			for (j = n; j != 0; j--) {
-				if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
-						proc(TileXY(x, y), data)) {     ///< Is the callback successfulll?
-					return true;                        ///< then stop the search
-				}
-
-				/* Step to the next 'neighbour' in the circular line */
-				x += _tileoffs_by_diagdir[dir].x;
-				y += _tileoffs_by_diagdir[dir].y;
-			}
-		}
-		/* Jump to next circle to test */
-		x += _tileoffs_by_dir[DIR_W].x;
-		y += _tileoffs_by_dir[DIR_W].y;
-	}
-	return false;
-}