--- a/src/ai/trolly/trolly.cpp Thu Feb 14 15:13:36 2008 +0000
+++ b/src/ai/trolly/trolly.cpp Thu Feb 14 15:59:16 2008 +0000
@@ -801,8 +801,7 @@
for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
- if (IsTileType(t, MP_ROAD) &&
- GetRoadTileType(t) == ROAD_TILE_DEPOT &&
+ if (IsRoadDepotTile(t) &&
IsTileOwner(t, _current_player) &&
GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
_players_ainew[p->index].depot_tile = t;
@@ -1102,7 +1101,7 @@
CommandCost res;
assert(_players_ainew[p->index].state == AI_STATE_BUILD_DEPOT);
- if (IsTileType(_players_ainew[p->index].depot_tile, MP_ROAD) && GetRoadTileType(_players_ainew[p->index].depot_tile) == ROAD_TILE_DEPOT) {
+ if (IsRoadDepotTile(_players_ainew[p->index].depot_tile)) {
if (IsTileOwner(_players_ainew[p->index].depot_tile, _current_player)) {
// The depot is already built
_players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE;