src/player.h
changeset 8254 1496654ca5e7
parent 8253 eec832095805
child 8255 b6be574fb424
--- a/src/player.h	Sat Jan 12 13:36:22 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-/* $Id$ */
-
-/** @file player.h */
-
-#ifndef PLAYER_H
-#define PLAYER_H
-
-#include "road_type.h"
-#include "rail_type.h"
-#include "date_type.h"
-#include "engine.h"
-#include "livery.h"
-#include "autoreplace_type.h"
-#include "economy_type.h"
-#include "tile_type.h"
-
-struct PlayerEconomyEntry {
-	Money income;
-	Money expenses;
-	int32 delivered_cargo;
-	int32 performance_history; ///< player score (scale 0-1000)
-	Money company_value;
-};
-
-/* The "steps" in loan size, in British Pounds! */
-enum {
-	LOAN_INTERVAL        = 10000,
-	LOAN_INTERVAL_OLD_AI = 50000,
-};
-
-struct Player {
-	uint32 name_2;
-	uint16 name_1;
-
-	uint16 president_name_1;
-	uint32 president_name_2;
-
-	PlayerFace face;
-
-	Money player_money;
-	Money current_loan;
-
-	byte player_color;
-	Livery livery[LS_END];
-	byte player_money_fraction;
-	RailTypes avail_railtypes;
-	RoadTypes avail_roadtypes;
-	byte block_preview;
-	PlayerByte index;
-
-	uint16 cargo_types; ///< which cargo types were transported the last year
-
-	TileIndex location_of_house;
-	TileIndex last_build_coordinate;
-
-	PlayerByte share_owners[4];
-
-	Year inaugurated_year;
-	byte num_valid_stat_ent;
-
-	byte quarters_of_bankrupcy;
-	byte bankrupt_asked; ///< which players were asked about buying it?
-	int16 bankrupt_timeout;
-	Money bankrupt_value;
-
-	bool is_active;
-	bool is_ai;
-
-	Money yearly_expenses[3][13];
-	PlayerEconomyEntry cur_economy;
-	PlayerEconomyEntry old_economy[24];
-	EngineRenewList engine_renew_list; ///< Defined later
-	bool engine_renew;
-	bool renew_keep_length;
-	int16 engine_renew_months;
-	uint32 engine_renew_money;
-	uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
-};
-
-uint16 GetDrawStringPlayerColor(PlayerID player);
-
-void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
-void GetNameOfOwner(Owner owner, TileIndex tile);
-Money CalculateCompanyValue(const Player *p);
-void InvalidatePlayerWindows(const Player *p);
-void SetLocalPlayer(PlayerID new_player);
-#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
-
-VARDEF PlayerByte _local_player;
-VARDEF PlayerByte _current_player;
-
-VARDEF Player _players[MAX_PLAYERS];
-/* NOSAVE: can be determined from player structs */
-VARDEF byte _player_colors[MAX_PLAYERS];
-
-static inline byte ActivePlayerCount()
-{
-	const Player *p;
-	byte count = 0;
-
-	FOR_ALL_PLAYERS(p) {
-		if (p->is_active) count++;
-	}
-
-	return count;
-}
-
-static inline Player *GetPlayer(PlayerID i)
-{
-	assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players)));
-	return &_players[i];
-}
-
-static inline bool IsLocalPlayer()
-{
-	return _local_player == _current_player;
-}
-
-static inline bool IsValidPlayer(PlayerID pi)
-{
-	return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
-}
-
-static inline bool IsHumanPlayer(PlayerID pi)
-{
-	return !GetPlayer(pi)->is_ai;
-}
-
-static inline bool IsInteractivePlayer(PlayerID pi)
-{
-	return pi == _local_player;
-}
-
-void DrawPlayerIcon(PlayerID p, int x, int y);
-
-struct HighScore {
-	char company[100];
-	StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
-	uint16 score;   ///< do NOT change type, will break hs.dat
-};
-
-VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
-void SaveToHighScore();
-void LoadFromHighScore();
-int8 SaveHighScoreValue(const Player *p);
-int8 SaveHighScoreValueNetwork();
-
-/**
- * Reset the livery schemes to the player's primary colour.
- * This is used on loading games without livery information and on new player start up.
- * @param p Player to reset.
- */
-void ResetPlayerLivery(Player *p);
-
-#endif /* PLAYER_H */