--- a/network.h Tue Jan 31 20:05:44 2006 +0000
+++ b/network.h Tue Jan 31 22:16:15 2006 +0000
@@ -73,9 +73,9 @@
byte clients_max; // Max clients allowed on server
byte clients_on; // Current count of clients on server
byte companies_max; // Max companies allowed on server
- byte companies_on; // How many started companies do we have
+ byte companies_on; // How many started companies do we have (XXX - disabled for server atm, use ActivePlayerCount())
byte spectators_max; // Max spectators allowed on server
- byte spectators_on; // How many spectators do we have?
+ byte spectators_on; // How many spectators do we have? (XXX - disabled for server atm, use NetworkSpectatorCount())
uint16 game_date; // Current date
uint16 start_date; // When the game started
char map_name[NETWORK_NAME_LENGTH]; // Map which is played ["random" for a randomized map]
@@ -210,6 +210,8 @@
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
+byte NetworkSpectatorCount(void);
+
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!