--- a/src/rail_cmd.cpp Sun May 25 20:00:10 2008 +0000
+++ b/src/rail_cmd.cpp Sun May 25 22:36:44 2008 +0000
@@ -1420,7 +1420,7 @@
static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos)
{
- bool side = (_opt.road_side != 0) && _settings.construction.signal_side;
+ bool side = (_settings.vehicle.road_side != 0) && _settings.construction.signal_side;
static const Point SignalPositions[2][12] = {
{ /* Signals on the left side */
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
@@ -1789,7 +1789,7 @@
/* adjust ground tile for desert
* don't adjust for snow, because snow in depots looks weird */
- if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_TROPIC) {
+ if (IsSnowRailGround(ti->tile) && _settings.game_creation.landscape == LT_TROPIC) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
@@ -1953,7 +1953,7 @@
return;
}
- switch (_opt.landscape) {
+ switch (_settings.game_creation.landscape) {
case LT_ARCTIC: {
uint z;
Slope slope = GetTileSlope(tile, &z);