src/engine.c
changeset 5475 2e6990a8c7c4
parent 5380 8ea58542b6e0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/engine.c	Tue Jan 02 19:19:48 2007 +0000
@@ -0,0 +1,650 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "table/strings.h"
+#include "engine.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+#include "vehicle.h"
+#include "news.h"
+#include "saveload.h"
+#include "variables.h"
+#include "train.h"
+#include "newgrf_cargo.h"
+#include "date.h"
+#include "table/engines.h"
+
+EngineInfo _engine_info[TOTAL_NUM_ENGINES];
+RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
+ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
+AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
+RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
+
+enum {
+	ENGINE_AVAILABLE   = 1,
+	ENGINE_INTRODUCING = 2,
+	ENGINE_PREVIEWING  = 4,
+};
+
+enum {
+	YEAR_ENGINE_AGING_STOPS = 2050,
+};
+
+
+void ShowEnginePreviewWindow(EngineID engine);
+
+void DeleteCustomEngineNames(void)
+{
+	uint i;
+	StringID old;
+
+	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
+		old = _engine_name_strings[i];
+		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
+		DeleteName(old);
+	}
+
+	_vehicle_design_names &= ~1;
+}
+
+void LoadCustomEngineNames(void)
+{
+	/* XXX: not done */
+	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
+}
+
+static void SetupEngineNames(void)
+{
+	StringID *name;
+
+	for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
+		*name = STR_SV_EMPTY;
+
+	DeleteCustomEngineNames();
+	LoadCustomEngineNames();
+}
+
+static void AdjustAvailAircraft(void)
+{
+	byte avail = 0;
+	if (_cur_year >= 1955) avail |= 2; // big airport
+	if (_cur_year <  1960 || _patches.always_small_airport) avail |= 1;  // small airport
+	if (_cur_year >= 1963) avail |= 4; // enable heliport
+
+	if (avail != _avail_aircraft) {
+		_avail_aircraft = avail;
+		InvalidateWindow(WC_BUILD_STATION, 0);
+	}
+}
+
+static void CalcEngineReliability(Engine *e)
+{
+	uint age = e->age;
+
+	if (age < e->duration_phase_1) {
+		uint start = e->reliability_start;
+		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
+	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
+		/* We are at the peak of this engines life. It will have max reliability.
+		 * This is also true if the engines never expire. They will not go bad over time */
+		e->reliability = e->reliability_max;
+	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
+		uint max = e->reliability_max;
+		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
+	} else {
+		/* time's up for this engine.
+		 * We will now completely retire this design */
+		e->player_avail = 0;
+		e->reliability = e->reliability_final;
+		InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists
+	}
+	InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
+}
+
+void AddTypeToEngines(void)
+{
+	Engine* e = _engines;
+
+	do e->type = VEH_Train;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
+	do e->type = VEH_Road;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
+	do e->type = VEH_Ship;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
+	do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
+	do e->type = VEH_Special;  while (++e < endof(_engines));
+}
+
+void StartupEngines(void)
+{
+	Engine *e;
+	const EngineInfo *ei;
+	/* Aging of vehicles stops, so account for that when starting late */
+	const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
+
+	SetupEngineNames();
+
+	for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
+		uint32 r;
+
+		e->age = 0;
+		e->railtype = ei->railtype;
+		e->flags = 0;
+		e->player_avail = 0;
+
+		// The magic value of 729 days below comes from the NewGRF spec. If the
+		// base intro date is before 1922 then the random number of days is not
+		// added.
+		r = Random();
+		e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
+		if (e->intro_date <= _date) {
+			e->age = (aging_date - e->intro_date) >> 5;
+			e->player_avail = (byte)-1;
+			e->flags |= ENGINE_AVAILABLE;
+		}
+
+		e->reliability_start = GB(r, 16, 14) + 0x7AE0;
+		r = Random();
+		e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
+		e->reliability_final = GB(r, 16, 14) + 0x3FFF;
+
+		r = Random();
+		e->duration_phase_1 = GB(r, 0, 5) + 7;
+		e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
+		e->duration_phase_3 = GB(r, 9, 7) + 120;
+
+		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
+
+		/* my invented flag for something that is a wagon */
+		if (ei->unk2 & 0x80) {
+			e->age = 0xFFFF;
+		} else {
+			CalcEngineReliability(e);
+		}
+
+		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
+
+		// prevent certain engines from ever appearing.
+		if (!HASBIT(ei->climates, _opt.landscape)) {
+			e->flags |= ENGINE_AVAILABLE;
+			e->player_avail = 0;
+		}
+
+		/* This sets up type for the engine
+		 * It is needed if you want to ask the engine what type it is
+		 * It should hopefully be the same as when you ask a vehicle what it is
+		 * but using this, you can ask what type an engine number is
+		 * even if it is not a vehicle (yet)*/
+	}
+
+	AdjustAvailAircraft();
+}
+
+static void AcceptEnginePreview(Engine *e, PlayerID player)
+{
+	Player *p = GetPlayer(player);
+
+	assert(e->railtype < RAILTYPE_END);
+	SETBIT(e->player_avail, player);
+	SETBIT(p->avail_railtypes, e->railtype);
+
+	e->preview_player = 0xFF;
+	if (player == _local_player) {
+		InvalidateWindowClassesData(WC_BUILD_VEHICLE);
+		InvalidateWindowClasses(WC_REPLACE_VEHICLE);
+	}
+}
+
+static PlayerID GetBestPlayer(PlayerID pp)
+{
+	const Player *p;
+	int32 best_hist;
+	PlayerID best_player;
+	uint mask = 0;
+
+	do {
+		best_hist = -1;
+		best_player = PLAYER_SPECTATOR;
+		FOR_ALL_PLAYERS(p) {
+			if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
+					p->old_economy[0].performance_history > best_hist) {
+				best_hist = p->old_economy[0].performance_history;
+				best_player = p->index;
+			}
+		}
+
+		if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
+
+		SETBIT(mask, best_player);
+	} while (--pp != 0);
+
+	return best_player;
+}
+
+void EnginesDailyLoop(void)
+{
+	EngineID i;
+
+	if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
+
+	for (i = 0; i != lengthof(_engines); i++) {
+		Engine *e = &_engines[i];
+
+		if (e->flags & ENGINE_INTRODUCING) {
+			if (e->flags & ENGINE_PREVIEWING) {
+				if (e->preview_player != 0xFF && !--e->preview_wait) {
+					e->flags &= ~ENGINE_PREVIEWING;
+					DeleteWindowById(WC_ENGINE_PREVIEW, i);
+					e->preview_player++;
+				}
+			} else if (e->preview_player != 0xFF) {
+				PlayerID best_player = GetBestPlayer(e->preview_player);
+
+				if (best_player == PLAYER_SPECTATOR) {
+					e->preview_player = 0xFF;
+					continue;
+				}
+
+				if (!IsHumanPlayer(best_player)) {
+					/* XXX - TTDBUG: TTD has a bug here ???? */
+					AcceptEnginePreview(e, best_player);
+				} else {
+					e->flags |= ENGINE_PREVIEWING;
+					e->preview_wait = 20;
+					if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
+				}
+			}
+		}
+	}
+}
+
+/** Accept an engine prototype. XXX - it is possible that the top-player
+ * changes while you are waiting to accept the offer? Then it becomes invalid
+ * @param tile unused
+ * @param p1 engine-prototype offered
+ * @param p2 unused
+ */
+int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Engine *e;
+
+	if (!IsEngineIndex(p1)) return CMD_ERROR;
+	e = GetEngine(p1);
+	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
+
+	if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
+
+	return 0;
+}
+
+// Determine if an engine type is a wagon (and not a loco)
+static bool IsWagon(EngineID index)
+{
+	return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
+}
+
+static void NewVehicleAvailable(Engine *e)
+{
+	Vehicle *v;
+	Player *p;
+	EngineID index = e - _engines;
+
+	// In case the player didn't build the vehicle during the intro period,
+	// prevent that player from getting future intro periods for a while.
+	if (e->flags & ENGINE_INTRODUCING) {
+		FOR_ALL_PLAYERS(p) {
+			uint block_preview = p->block_preview;
+
+			if (!HASBIT(e->player_avail, p->index)) continue;
+
+			/* We assume the user did NOT build it.. prove me wrong ;) */
+			p->block_preview = 20;
+
+			FOR_ALL_VEHICLES(v) {
+				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
+						(v->type == VEH_Aircraft && v->subtype <= 2)) {
+					if (v->owner == p->index && v->engine_type == index) {
+						/* The user did prove me wrong, so restore old value */
+						p->block_preview = block_preview;
+						break;
+					}
+				}
+			}
+		}
+	}
+
+	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
+	InvalidateWindowClassesData(WC_BUILD_VEHICLE);
+	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
+
+	// Now available for all players
+	e->player_avail = (byte)-1;
+
+	// Do not introduce new rail wagons
+	if (IsWagon(index)) return;
+
+	// make maglev / monorail available
+	FOR_ALL_PLAYERS(p) {
+		if (p->is_active) {
+			assert(e->railtype < RAILTYPE_END);
+			SETBIT(p->avail_railtypes, e->railtype);
+		}
+	}
+
+	if (index < NUM_TRAIN_ENGINES) {
+		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
+	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
+		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
+	} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
+		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
+	} else {
+		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
+	}
+}
+
+void EnginesMonthlyLoop(void)
+{
+	Engine *e;
+
+	if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
+		for (e = _engines; e != endof(_engines); e++) {
+			// Age the vehicle
+			if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
+				e->age++;
+				CalcEngineReliability(e);
+			}
+
+			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
+				// Introduce it to all players
+				NewVehicleAvailable(e);
+			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
+				// Introduction date has passed.. show introducing dialog to one player.
+				e->flags |= ENGINE_INTRODUCING;
+
+				// Do not introduce new rail wagons
+				if (!IsWagon(e - _engines))
+					e->preview_player = 1; // Give to the player with the highest rating.
+			}
+		}
+	}
+	AdjustAvailAircraft();
+}
+
+/** Rename an engine.
+ * @param tile unused
+ * @param p1 engine ID to rename
+ * @param p2 unused
+ */
+int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	StringID str;
+
+	if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
+
+	str = AllocateNameUnique(_cmd_text, 0);
+	if (str == 0) return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		StringID old_str = _engine_name_strings[p1];
+		_engine_name_strings[p1] = str;
+		DeleteName(old_str);
+		_vehicle_design_names |= 3;
+		MarkWholeScreenDirty();
+	} else {
+		DeleteName(str);
+	}
+
+	return 0;
+}
+
+
+/*
+ * returns true if an engine is valid, of the specified type, and buildable by
+ * the given player, false otherwise
+ *
+ * engine = index of the engine to check
+ * type   = the type the engine should be of (VEH_xxx)
+ * player = index of the player
+ */
+bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
+{
+	const Engine *e;
+
+	// check if it's an engine that is in the engine array
+	if (!IsEngineIndex(engine)) return false;
+
+	e = GetEngine(engine);
+
+	// check if it's an engine of specified type
+	if (e->type != type) return false;
+
+	// check if it's available
+	if (!HASBIT(e->player_avail, player)) return false;
+
+	return true;
+}
+
+/************************************************************************
+ * Engine Replacement stuff
+ ************************************************************************/
+
+static void EngineRenewPoolNewBlock(uint start_item);
+
+DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
+
+static void EngineRenewPoolNewBlock(uint start_item)
+{
+	EngineRenew *er;
+
+	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+	 *  TODO - This is just a temporary stage, this will be removed. */
+	for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
+		er->index = start_item++;
+		er->from = INVALID_ENGINE;
+	}
+}
+
+
+static EngineRenew *AllocateEngineRenew(void)
+{
+	EngineRenew *er;
+
+	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+	 *  TODO - This is just a temporary stage, this will be removed. */
+	for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
+		if (IsValidEngineRenew(er)) continue;
+
+		er->to = INVALID_ENGINE;
+		er->next = NULL;
+		return er;
+	}
+
+	/* Check if we can add a block to the pool */
+	if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew();
+
+	return NULL;
+}
+
+/**
+ * Retrieves the EngineRenew that specifies the replacement of the given
+ * engine type from the given renewlist */
+static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
+{
+	EngineRenew *er = (EngineRenew *)erl;
+
+	while (er) {
+		if (er->from == engine) return er;
+		er = er->next;
+	}
+	return NULL;
+}
+
+void RemoveAllEngineReplacement(EngineRenewList *erl)
+{
+	EngineRenew *er = (EngineRenew *)(*erl);
+	EngineRenew *next;
+
+	while (er) {
+		next = er->next;
+		DeleteEngineRenew(er);
+		er = next;
+	}
+	*erl = NULL; // Empty list
+}
+
+EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
+{
+	const EngineRenew *er = GetEngineReplacement(erl, engine);
+	return er == NULL ? INVALID_ENGINE : er->to;
+}
+
+int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags)
+{
+	EngineRenew *er;
+
+	/* Check if the old vehicle is already in the list */
+	er = GetEngineReplacement(*erl, old_engine);
+	if (er != NULL) {
+		if (flags & DC_EXEC) er->to = new_engine;
+		return 0;
+	}
+
+	er = AllocateEngineRenew();
+	if (er == NULL) return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		er->from = old_engine;
+		er->to = new_engine;
+
+		/* Insert before the first element */
+		er->next = (EngineRenew *)(*erl);
+		*erl = (EngineRenewList)er;
+	}
+
+	return 0;
+}
+
+int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
+{
+	EngineRenew *er = (EngineRenew *)(*erl);
+	EngineRenew *prev = NULL;
+
+	while (er)
+	{
+		if (er->from == engine) {
+			if (flags & DC_EXEC) {
+				if (prev == NULL) { // First element
+					/* The second becomes the new first element */
+					*erl = (EngineRenewList)er->next;
+				} else {
+					/* Cut this element out */
+					prev->next = er->next;
+				}
+				DeleteEngineRenew(er);
+			}
+			return 0;
+		}
+		prev = er;
+		er = er->next;
+	}
+
+	return CMD_ERROR;
+}
+
+static const SaveLoad _engine_renew_desc[] = {
+	SLE_VAR(EngineRenew, from, SLE_UINT16),
+	SLE_VAR(EngineRenew, to,   SLE_UINT16),
+
+	SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
+
+	SLE_END()
+};
+
+static void Save_ERNW(void)
+{
+	EngineRenew *er;
+
+	FOR_ALL_ENGINE_RENEWS(er) {
+		SlSetArrayIndex(er->index);
+		SlObject(er, _engine_renew_desc);
+	}
+}
+
+static void Load_ERNW(void)
+{
+	int index;
+
+	while ((index = SlIterateArray()) != -1) {
+		EngineRenew *er;
+
+		if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
+			error("EngineRenews: failed loading savegame: too many EngineRenews");
+
+		er = GetEngineRenew(index);
+		SlObject(er, _engine_renew_desc);
+	}
+}
+
+static const SaveLoad _engine_desc[] = {
+	SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
+	SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  31, SL_MAX_VERSION),
+	SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
+	SLE_CONDVAR(Engine, age,                 SLE_INT32,                  31, SL_MAX_VERSION),
+	    SLE_VAR(Engine, reliability,         SLE_UINT16),
+	    SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
+	    SLE_VAR(Engine, reliability_start,   SLE_UINT16),
+	    SLE_VAR(Engine, reliability_max,     SLE_UINT16),
+	    SLE_VAR(Engine, reliability_final,   SLE_UINT16),
+	    SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
+	    SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
+	    SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
+
+	    SLE_VAR(Engine, lifelength,          SLE_UINT8),
+	    SLE_VAR(Engine, flags,               SLE_UINT8),
+	    SLE_VAR(Engine, preview_player,      SLE_UINT8),
+	    SLE_VAR(Engine, preview_wait,        SLE_UINT8),
+	    SLE_VAR(Engine, railtype,            SLE_UINT8),
+	    SLE_VAR(Engine, player_avail,        SLE_UINT8),
+
+	// reserve extra space in savegame here. (currently 16 bytes)
+	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
+
+	SLE_END()
+};
+
+static void Save_ENGN(void)
+{
+	uint i;
+
+	for (i = 0; i != lengthof(_engines); i++) {
+		SlSetArrayIndex(i);
+		SlObject(&_engines[i], _engine_desc);
+	}
+}
+
+static void Load_ENGN(void)
+{
+	int index;
+	while ((index = SlIterateArray()) != -1) {
+		SlObject(GetEngine(index), _engine_desc);
+	}
+}
+
+static void LoadSave_ENGS(void)
+{
+	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
+}
+
+const ChunkHandler _engine_chunk_handlers[] = {
+	{ 'ENGN', Save_ENGN,     Load_ENGN,     CH_ARRAY          },
+	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF           },
+	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
+};
+
+void InitializeEngines(void)
+{
+	/* Clean the engine renew pool and create 1 block in it */
+	CleanPool(&_EngineRenew_pool);
+	AddBlockToPool(&_EngineRenew_pool);
+}