--- a/src/vehicle.cpp Mon Jan 15 17:32:01 2007 +0000
+++ b/src/vehicle.cpp Mon Jan 15 17:32:42 2007 +0000
@@ -2138,7 +2138,7 @@
const Player *p = GetPlayer(v->owner);
byte flags = 0;
int32 cost, temp_cost = 0;
- bool stopped = false;
+ bool stopped;
/* Remember the length in case we need to trim train later on
* If it's not a train, the value is unused
@@ -2156,11 +2156,11 @@
assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
- if (v->leave_depot_instantly) {
- // we stopped the vehicle to do this, so we have to remember to start it again when we are done
- // we need to store this info as the engine might be replaced and lose this info
- stopped = true;
- }
+ /* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
+ * If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
+ * We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
+ stopped = v->leave_depot_instantly;
+ v->leave_depot_instantly = false;
for (;;) {
cost = 0;