--- a/industry_cmd.c Sun Apr 09 18:35:24 2006 +0000
+++ b/industry_cmd.c Mon Apr 10 07:15:58 2006 +0000
@@ -1030,7 +1030,7 @@
_industry_sound_tile = tile;
SndPlayTileFx(SND_38_CHAINSAW, tile);
- DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
SetTropicZone(tile, TROPICZONE_INVALID);
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
@@ -1348,7 +1348,7 @@
}
} else {
do_clear:
- if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
+ if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}
}
@@ -1474,7 +1474,7 @@
size = it->ti.y;
if (size > i->height)i->height = size;
- DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx);
if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
@@ -1499,15 +1499,14 @@
}
/** Build/Fund an industry
- * @param x,y coordinates where industry is built
+ * @param tile tile where industry is built
* @param p1 industry type @see build_industry.h and @see industry.h
* @param p2 unused
*/
-int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const Town* t;
Industry *i;
- TileIndex tile = TileVirtXY(x, y);
int num;
const IndustryTileTable * const *itt;
const IndustryTileTable *it;