--- a/src/viewport.cpp Sun Nov 18 18:28:32 2007 +0000
+++ b/src/viewport.cpp Sun Nov 18 20:05:44 2007 +0000
@@ -2241,8 +2241,8 @@
x1 = _thd.selend.x;
y1 = _thd.selend.y;
if (x1 != -1) {
- int x2 = _thd.selstart.x;
- int y2 = _thd.selstart.y;
+ int x2 = _thd.selstart.x & ~0xF;
+ int y2 = _thd.selstart.y & ~0xF;
x1 &= ~0xF;
y1 &= ~0xF;
@@ -2305,6 +2305,17 @@
_thd.selstart.x = TileX(tile) * TILE_SIZE;
_thd.selend.y = TileY(tile) * TILE_SIZE;
_thd.selstart.y = TileY(tile) * TILE_SIZE;
+
+ /* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
+ * In effect, placement starts from the centre of a tile
+ */
+ if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
+ _thd.selend.x += TILE_SIZE / 2;
+ _thd.selend.y += TILE_SIZE / 2;
+ _thd.selstart.x += TILE_SIZE / 2;
+ _thd.selstart.y += TILE_SIZE / 2;
+ }
+
if (_thd.place_mode == VHM_RECT) {
_thd.place_mode = VHM_SPECIAL;
_thd.next_drawstyle = HT_RECT;
@@ -2652,6 +2663,7 @@
return;
}
+ /* Needed so level-land is placed correctly */
if (_thd.next_drawstyle == HT_POINT) {
x += TILE_SIZE / 2;
y += TILE_SIZE / 2;