--- a/src/newgrf_industrytiles.cpp Sat Jul 26 14:58:08 2008 +0000
+++ b/src/newgrf_industrytiles.cpp Sat Jul 26 16:14:10 2008 +0000
@@ -25,6 +25,7 @@
#include "town.h"
#include "command_func.h"
#include "animated_tile_func.h"
+#include "water.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -185,7 +186,15 @@
if (IS_CUSTOM_SPRITE(image)) image += stage;
- if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
+ if (GB(image, 0, SPRITE_WIDTH) != 0) {
+ /* If the ground sprite is the default flat water sprite, draw also canal/river borders
+ * Do not do this if the tile's WaterClass is 'land'. */
+ if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
+ DrawWaterClassGround(ti);
+ } else {
+ DrawGroundSprite(image, pal);
+ }
+ }
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;