--- a/landscape.c Sat Jan 22 19:41:30 2005 +0000
+++ b/landscape.c Sat Jan 22 20:23:18 2005 +0000
@@ -457,7 +457,7 @@
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
-void RunTileLoop()
+void RunTileLoop(void)
{
uint tile;
uint count;
@@ -483,7 +483,7 @@
_cur_tileloop_tile = tile;
}
-void InitializeLandscape()
+void InitializeLandscape(void)
{
uint map_size = MapSize();
uint i;
@@ -503,7 +503,7 @@
memset(_map5, 3, map_size);
}
-void ConvertGroundTilesIntoWaterTiles()
+void ConvertGroundTilesIntoWaterTiles(void)
{
uint tile = 0;
int h;
@@ -630,7 +630,7 @@
#include "table/genland.h"
-static void CreateDesertOrRainForest()
+static void CreateDesertOrRainForest(void)
{
uint tile;
const TileIndexDiffC *data;
@@ -660,7 +660,7 @@
}
}
-void GenerateLandscape()
+void GenerateLandscape(void)
{
int i,flag;
uint32 r;
@@ -709,15 +709,15 @@
CreateDesertOrRainForest();
}
-void OnTick_Town();
-void OnTick_Trees();
-void OnTick_Station();
-void OnTick_Industry();
+void OnTick_Town(void);
+void OnTick_Trees(void);
+void OnTick_Station(void);
+void OnTick_Industry(void);
-void OnTick_Players();
-void OnTick_Train();
+void OnTick_Players(void);
+void OnTick_Train(void);
-void CallLandscapeTick()
+void CallLandscapeTick(void)
{
OnTick_Town();
OnTick_Trees();