--- a/table/sprites.h Tue Nov 01 18:33:47 2005 +0000
+++ b/table/sprites.h Wed Nov 02 13:06:07 2005 +0000
@@ -1102,14 +1102,13 @@
//sets color to bare land stuff, for rail and road (and crossings)
PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317),
//XXX is 318-31A really not used?
- //XXX FIXME I dunno yet what this is
- PALETTE_31B = PALETTE_RECOLOR_SPRITE(0x31B),
+ PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B),
//structure color to something brownish (for the cantilever bridges for example)
PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C),
- PALETTE_31D = PALETTE_RECOLOR_SPRITE(0x31D), //XXX FIXME Don't know this either
+ PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D),
//sets bridge or structure to red, little concrete one and cantilever use this one for example
PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E),
- //XXX 31F
+ PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F),
PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent