--- a/road_cmd.c Sun Mar 19 17:52:02 2006 +0000
+++ b/road_cmd.c Sun Mar 19 19:33:19 2006 +0000
@@ -34,9 +34,8 @@
// Only do the special processing for actual players.
if (_current_player >= MAX_PLAYERS) return true;
- // A railway crossing has the road owner in the map3_lo byte.
if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
- owner = _m[tile].m3;
+ owner = GetCrossingRoadOwner(tile);
} else {
owner = GetTileOwner(tile);
}
@@ -106,9 +105,7 @@
if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
- // owner for railroad crossing is stored somewhere else
- // XXX - Fix this so for a given tiletype the owner of the type is in the same variable
- owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile);
+ owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
@@ -1127,9 +1124,8 @@
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
- // road/rail crossing where the road is owned by the current player?
- if (old_player == _m[tile].m3 && IsLevelCrossing(tile)) {
- _m[tile].m3 = (new_player == OWNER_SPECTATOR) ? OWNER_NONE : new_player;
+ if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
+ SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
}
if (!IsTileOwner(tile, old_player)) return;
@@ -1143,7 +1139,7 @@
break;
case ROAD_CROSSING:
- MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
+ MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
break;
default: