src/player_face.h
changeset 7928 63e18de69e50
parent 7754 b8558299d724
child 8131 160939e24ed3
--- a/src/player_face.h	Mon Nov 19 20:40:14 2007 +0000
+++ b/src/player_face.h	Mon Nov 19 21:02:30 2007 +0000
@@ -169,7 +169,7 @@
 	GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face
 
 	/* Is a male face with moustache. Need to reduce CPU load in the loop. */
-	bool is_moust_male = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
+	bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
 
 	for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables
 
@@ -202,7 +202,7 @@
 	if (adv) {
 		SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
 	} else {
-		SetPlayerFaceBits(pf, PFV_GENDER, ge, HASBIT(ge, GENDER_FEMALE));
+		SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE));
 	}
 
 	/* scales all player face bits to the correct scope */