--- a/src/train_cmd.cpp Fri Jan 18 21:33:19 2008 +0000
+++ b/src/train_cmd.cpp Fri Jan 18 21:44:20 2008 +0000
@@ -1704,6 +1704,21 @@
/**
+ * Bars crossing and plays ding-ding sound if not barred already
+ * @param tile tile with crossing
+ * @pre tile is a rail-road crossing
+ */
+static inline void MaybeBarCrossingWithSound(TileIndex tile)
+{
+ if (!IsCrossingBarred(tile)) {
+ BarCrossing(tile);
+ SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
+ MarkTileDirtyByTile(tile);
+ }
+}
+
+
+/**
* Advances wagons for train reversing, needed for variable length wagons.
* Needs to be called once before the train is reversed, and once after it.
* @param v First vehicle in chain
@@ -1780,7 +1795,7 @@
/* maybe we are approaching crossing now, after reversal */
crossing = TrainApproachingCrossingTile(v);
- if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
+ if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
}
/** Reverse train.
@@ -3459,11 +3474,7 @@
if ((ts & (ts >> 16)) != 0) return TrainApproachingLineEnd(v, true);
/* approaching a rail/road crossing? then make it red */
- if (IsLevelCrossingTile(tile) && !IsCrossingBarred(tile)) {
- BarCrossing(tile);
- SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
- MarkTileDirtyByTile(tile);
- }
+ if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);
return true;
}