src/console_internal.h
changeset 9336 6baad5b3033d
child 9339 189117c9c937
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/console_internal.h	Sat May 24 10:15:06 2008 +0000
@@ -0,0 +1,138 @@
+/* $Id$ */
+
+/** @file console_internal.h Internally used functions for the console. */
+
+#ifndef CONSOLE_INTERNAL_H
+#define CONSOLE_INTERNAL_H
+
+#include "console_func.h"
+
+/* maximum length of a typed in command */
+#define ICON_CMDLN_SIZE 255
+/* maximum length of a totally expanded command */
+#define ICON_MAX_STREAMSIZE 1024
+
+enum IConsoleVarTypes {
+	ICONSOLE_VAR_BOOLEAN,
+	ICONSOLE_VAR_BYTE,
+	ICONSOLE_VAR_UINT16,
+	ICONSOLE_VAR_UINT32,
+	ICONSOLE_VAR_INT16,
+	ICONSOLE_VAR_INT32,
+	ICONSOLE_VAR_STRING
+};
+
+enum IConsoleHookTypes {
+	ICONSOLE_HOOK_ACCESS,
+	ICONSOLE_HOOK_PRE_ACTION,
+	ICONSOLE_HOOK_POST_ACTION
+};
+
+/** --Hooks--
+ * Hooks are certain triggers get get accessed/executed on either
+ * access, before execution/change or after execution/change. This allows
+ * for general flow of permissions or special action needed in some cases
+ */
+typedef bool IConsoleHook();
+struct IConsoleHooks{
+	IConsoleHook *access; ///< trigger when accessing the variable/command
+	IConsoleHook *pre;    ///< trigger before the variable/command is changed/executed
+	IConsoleHook *post;   ///< trigger after the variable/command is changed/executed
+};
+
+/** --Commands--
+ * Commands are commands, or functions. They get executed once and any
+ * effect they produce are carried out. The arguments to the commands
+ * are given to them, each input word seperated by a double-quote (") is an argument
+ * If you want to handle multiple words as one, enclose them in double-quotes
+ * eg. 'say "hello sexy boy"'
+ */
+typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
+
+struct IConsoleCmd {
+	char *name;               ///< name of command
+	IConsoleCmd *next;        ///< next command in list
+
+	IConsoleCmdProc *proc;    ///< process executed when command is typed
+	IConsoleHooks hook;       ///< any special trigger action that needs executing
+};
+
+/** --Variables--
+ * Variables are pointers to real ingame variables which allow for
+ * changing while ingame. After changing they keep their new value
+ * and can be used for debugging, gameplay, etc. It accepts:
+ * - no arguments; just print out current value
+ * - '= <new value>' to assign a new value to the variable
+ * - '++' to increase value by one
+ * - '--' to decrease value by one
+ */
+struct IConsoleVar {
+	char *name;               ///< name of the variable
+	IConsoleVar *next;        ///< next variable in list
+
+	void *addr;               ///< the address where the variable is pointing at
+	uint32 size;              ///< size of the variable, used for strings
+	char *help;               ///< the optional help string shown when requesting information
+	IConsoleVarTypes type;    ///< type of variable (for correct assignment/output)
+	IConsoleCmdProc *proc;    ///< some variables need really special handling, use a callback function for that
+	IConsoleHooks hook;       ///< any special trigger action that needs executing
+};
+
+/** --Aliases--
+ * Aliases are like shortcuts for complex functions, variable assignments,
+ * etc. You can use a simple alias to rename a longer command (eg 'lv' for
+ * 'list_vars' for example), or concatenate more commands into one
+ * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
+ * given to them in the command line.
+ * - "%A - %Z" substitute arguments 1 t/m 26
+ * - "%+" lists all parameters keeping them seperated
+ * - "%!" also lists all parameters but presenting them to the aliased command as one argument
+ * - ";" allows for combining commands (see example 'ng')
+ */
+struct IConsoleAlias {
+	char *name;                 ///< name of the alias
+	IConsoleAlias *next;        ///< next alias in list
+
+	char *cmdline;              ///< command(s) that is/are being aliased
+};
+
+/* console parser */
+extern IConsoleCmd   *_iconsole_cmds;    ///< list of registred commands
+extern IConsoleVar   *_iconsole_vars;    ///< list of registred vars
+extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
+
+/* console functions */
+void IConsoleClearBuffer();
+void IConsoleOpen();
+
+/* console output */
+void IConsoleWarning(const char *string);
+void IConsoleError(const char *string);
+
+/* Commands */
+void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
+void IConsoleAliasRegister(const char *name, const char *cmd);
+IConsoleCmd *IConsoleCmdGet(const char *name);
+IConsoleAlias *IConsoleAliasGet(const char *name);
+
+/* Variables */
+void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
+void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
+IConsoleVar* IConsoleVarGet(const char *name);
+void IConsoleVarPrintGetValue(const IConsoleVar *var);
+void IConsoleVarPrintSetValue(const IConsoleVar *var);
+
+/* Parser */
+void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
+
+/* console std lib (register ingame commands/aliases/variables) */
+void IConsoleStdLibRegister();
+
+/* Hooking code */
+void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
+void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
+void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
+
+/* Supporting functions */
+bool GetArgumentInteger(uint32 *value, const char *arg);
+#endif /* CONSOLE_H */